Dynamic feature-adaptive subdivision

H. Schäfer, J. Raab, B. Keinert, M. Meyer, M. Stamminger, M. Nießner

Research output: Chapter in Book/Report/Conference proceedingConference contributionpeer-review

8 Scopus citations

Abstract

Feature-adaptive subdivision (FAS) is one of the state-of-the art real-time rendering methods for subdivision surfaces on modern GPUs. It enables efficient and accurate rendering of subdivision surfaces in many interactive applications, such as video games or authoring tools. In this paper, we present dynamic feature-adaptive subdivision (DFAS), which improves upon FAS by enabling an independent subdivision depth for every irregularity. Our subdivision kernels fill a dynamic patch buffer on-the-fly with the appropriate number of patches corresponding to the chosen level-of-detail scheme. By reducing the number of generated and processed patches, DFAS significantly improves upon the performance of static FAS.

Original languageEnglish
Title of host publicationProceedings of the 19th Symposium on Interactive 3D Graphics and Games, i3D 2015
EditorsStephen N. Spencer
PublisherAssociation for Computing Machinery, Inc
Pages31-38
Number of pages8
ISBN (Electronic)9781450333924
DOIs
StatePublished - 27 Feb 2015
Externally publishedYes
Event2015 19th ACM SIGGRAPH Symposium on Interactive 3D Graphics and Games, i3D 2015 - San Francisco, United States
Duration: 27 Feb 20151 Mar 2015

Publication series

NameProceedings of the 19th Symposium on Interactive 3D Graphics and Games, i3D 2015

Conference

Conference2015 19th ACM SIGGRAPH Symposium on Interactive 3D Graphics and Games, i3D 2015
Country/TerritoryUnited States
CitySan Francisco
Period27/02/151/03/15

Keywords

  • Rendering
  • Subdivision surfaces

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