@inproceedings{047a4525c4494055a9663cfab5c662c2,
title = "Dynamic feature-adaptive subdivision",
abstract = "Feature-adaptive subdivision (FAS) is one of the state-of-the art real-time rendering methods for subdivision surfaces on modern GPUs. It enables efficient and accurate rendering of subdivision surfaces in many interactive applications, such as video games or authoring tools. In this paper, we present dynamic feature-adaptive subdivision (DFAS), which improves upon FAS by enabling an independent subdivision depth for every irregularity. Our subdivision kernels fill a dynamic patch buffer on-the-fly with the appropriate number of patches corresponding to the chosen level-of-detail scheme. By reducing the number of generated and processed patches, DFAS significantly improves upon the performance of static FAS.",
keywords = "Rendering, Subdivision surfaces",
author = "H. Sch{\"a}fer and J. Raab and B. Keinert and M. Meyer and M. Stamminger and M. Nie{\ss}ner",
note = "Publisher Copyright: Copyright {\textcopyright} ACM.; 2015 19th ACM SIGGRAPH Symposium on Interactive 3D Graphics and Games, i3D 2015 ; Conference date: 27-02-2015 Through 01-03-2015",
year = "2015",
month = feb,
day = "27",
doi = "10.1145/2699276.2699282",
language = "English",
series = "Proceedings of the 19th Symposium on Interactive 3D Graphics and Games, i3D 2015",
publisher = "Association for Computing Machinery, Inc",
pages = "31--38",
editor = "Spencer, {Stephen N.}",
booktitle = "Proceedings of the 19th Symposium on Interactive 3D Graphics and Games, i3D 2015",
}