Dragon tale – A serious game for learning Japanese kanji

David A. Plecher, Christian Eichhorn, Janosch Kindl, Stefan Kreisig, Monika Wintergerst, Gudrun Klinker

Research output: Chapter in Book/Report/Conference proceedingConference contributionpeer-review

29 Scopus citations

Abstract

To counter the difficult task of studying kanji when learning the Japanese language, we suggest an adventure style Serious Game. Previous solutions are focused on small 2D games or gamification of virtual kanji trainers. Our goal is to utilize the concept of flow by immersing the player in a rich storyline with Japanese mythology, turn-based encounters and various mini games to train all aspects of kanji: stroke order, meaning, pronunciations and compound words. We further introduce Augmented Reality to the language acquisition as an innovative way to combine virtual content with the real world. A first test revealed great potential of such an approach and feedback for further development.

Original languageEnglish
Title of host publicationCHI PLAY 2018 - Proceedings of the 2018 Annual Symposium on Computer-Human Interaction in Play Companion Extended Abstracts
PublisherAssociation for Computing Machinery, Inc
Pages577-583
Number of pages7
ISBN (Electronic)9781450359689
DOIs
StatePublished - 23 Oct 2018
Event5th ACM SIGCHI Annual Symposium on Computer-Human Interaction in Play, CHI PLAY 2018 - Melbourne, Australia
Duration: 28 Oct 201831 Oct 2018

Publication series

NameCHI PLAY 2018 - Proceedings of the 2018 Annual Symposium on Computer-Human Interaction in Play Companion Extended Abstracts

Conference

Conference5th ACM SIGCHI Annual Symposium on Computer-Human Interaction in Play, CHI PLAY 2018
Country/TerritoryAustralia
CityMelbourne
Period28/10/1831/10/18

Keywords

  • Augmented Reality
  • Japanese
  • Kanji
  • Knowledge Transfer
  • Language
  • Mobile Devices
  • Role Playing Game
  • Serious Game

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