@inproceedings{140548f8c5374aaf9c273e2da86e1f48,
title = "Dragon tale – A serious game for learning Japanese kanji",
abstract = "To counter the difficult task of studying kanji when learning the Japanese language, we suggest an adventure style Serious Game. Previous solutions are focused on small 2D games or gamification of virtual kanji trainers. Our goal is to utilize the concept of flow by immersing the player in a rich storyline with Japanese mythology, turn-based encounters and various mini games to train all aspects of kanji: stroke order, meaning, pronunciations and compound words. We further introduce Augmented Reality to the language acquisition as an innovative way to combine virtual content with the real world. A first test revealed great potential of such an approach and feedback for further development.",
keywords = "Augmented Reality, Japanese, Kanji, Knowledge Transfer, Language, Mobile Devices, Role Playing Game, Serious Game",
author = "Plecher, {David A.} and Christian Eichhorn and Janosch Kindl and Stefan Kreisig and Monika Wintergerst and Gudrun Klinker",
note = "Publisher Copyright: {\textcopyright} 2018 Copyright is held by the owner/author(s).; 5th ACM SIGCHI Annual Symposium on Computer-Human Interaction in Play, CHI PLAY 2018 ; Conference date: 28-10-2018 Through 31-10-2018",
year = "2018",
month = oct,
day = "23",
doi = "10.1145/3270316.3271536",
language = "English",
series = "CHI PLAY 2018 - Proceedings of the 2018 Annual Symposium on Computer-Human Interaction in Play Companion Extended Abstracts",
publisher = "Association for Computing Machinery, Inc",
pages = "577--583",
booktitle = "CHI PLAY 2018 - Proceedings of the 2018 Annual Symposium on Computer-Human Interaction in Play Companion Extended Abstracts",
}