Do observers perceive depth in reaching task within virtual environments?

Abdeldjallil Naceri, Thierry Hoinville, Ryad Chellali, Jesus Ortiz, Shannon Hennig

Research output: Chapter in Book/Report/Conference proceedingConference contributionpeer-review

Abstract

The main objective of this paper is to investigate whether observers are able to perceive depth of virtual objects within virtual environments during reaching tasks. In other words, we tackled the question of observer immersion in a displayed virtual environment. For this purpose, eight observers were asked to reach for a virtual objects displayed within their peripersonal space in two conditions: condition one provided a small virtual sphere that was displayed beyond the subjects index finger as an extension of their hand and condition two provided no visual feedback. In addition, audio feedback was provided when the contact with the virtual object was made in both conditions. Although observers slightly overestimated depth within the peripersonal space, they accurately aimed for the virtual objects based on the kinematics analysis. Furthermore, no significant difference was found concerning the movement between conditions for all observers. Observers accurately targeted the virtual point correctly with regard to time and space. This suggests the virtual environment sufficiently simulated the information normally present in the central nervous system.

Original languageEnglish
Title of host publicationASME 2011 World Conference on Innovative Virtual Reality, WINVR 2011
Pages309-314
Number of pages6
DOIs
StatePublished - 2011
Externally publishedYes
EventASME 2011 World Conference on Innovative Virtual Reality, WINVR 2011 - Milan, Italy
Duration: 27 Jun 201129 Jun 2011

Publication series

NameASME 2011 World Conference on Innovative Virtual Reality, WINVR 2011

Conference

ConferenceASME 2011 World Conference on Innovative Virtual Reality, WINVR 2011
Country/TerritoryItaly
CityMilan
Period27/06/1129/06/11

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