TY - GEN
T1 - Discrete classification of upper limb motions using myoelectric interface
AU - Antuvan, Chris Wilson
AU - Bisio, Federica
AU - Cambria, Erik
AU - Masia, Lorenzo
N1 - Publisher Copyright:
© 2015 IEEE.
PY - 2015/9/28
Y1 - 2015/9/28
N2 - Electromyografic signals offer insights into understanding the intent and extent of motion of the musculoskeletal system. This information could be utilized in developing controllers for applications such as prostheses and orthosis, and in general assistive technology. This paper presents a myoelectric based interface to control five discrete upper limb motions involving the shoulder and elbow joint. Four subjects performed the experiment, which consisted of two separate phases: the training and testing phase. Extreme Learning Machine algorithm is used to classify the myoelectric signals to the control motions. The data collected during the training phase is used to train the parameters of the decoder, and the data from the testing phase is used to quantify the performance of the decoder. The muscle activations of each subject are used to manipulate a virtual human avatar. The graphical visualization serves to provide real-time feedback of the motions generated. The performance of the decoder for both offline and online classification are evaluated. Results indicate an overall classification accuracy for online control being 78.96±23.02%. The rate of transition from rest phase to the desired motion phase, on an average is 0.25 ± 0.10 seconds.
AB - Electromyografic signals offer insights into understanding the intent and extent of motion of the musculoskeletal system. This information could be utilized in developing controllers for applications such as prostheses and orthosis, and in general assistive technology. This paper presents a myoelectric based interface to control five discrete upper limb motions involving the shoulder and elbow joint. Four subjects performed the experiment, which consisted of two separate phases: the training and testing phase. Extreme Learning Machine algorithm is used to classify the myoelectric signals to the control motions. The data collected during the training phase is used to train the parameters of the decoder, and the data from the testing phase is used to quantify the performance of the decoder. The muscle activations of each subject are used to manipulate a virtual human avatar. The graphical visualization serves to provide real-time feedback of the motions generated. The performance of the decoder for both offline and online classification are evaluated. Results indicate an overall classification accuracy for online control being 78.96±23.02%. The rate of transition from rest phase to the desired motion phase, on an average is 0.25 ± 0.10 seconds.
UR - http://www.scopus.com/inward/record.url?scp=84946081117&partnerID=8YFLogxK
U2 - 10.1109/ICORR.2015.7281241
DO - 10.1109/ICORR.2015.7281241
M3 - Conference contribution
AN - SCOPUS:84946081117
T3 - IEEE International Conference on Rehabilitation Robotics
SP - 451
EP - 456
BT - Proceedings of the IEEE/RAS-EMBS International Conference on Rehabilitation Robotics
A2 - Yu, Haoyong
A2 - Braun, David
A2 - Campolo, Domenico
PB - IEEE Computer Society
T2 - 14th IEEE/RAS-EMBS International Conference on Rehabilitation Robotics, ICORR 2015
Y2 - 11 August 2015 through 14 August 2015
ER -