TY - GEN
T1 - Designing for positive user experience in product design
T2 - 49th Annual Hawaii International Conference on System Sciences, HICSS 2016
AU - Fuller, Kathrin
AU - Bohm, Markus
AU - Krcmar, Helmut
N1 - Publisher Copyright:
© 2016 IEEE.
PY - 2016/3/7
Y1 - 2016/3/7
N2 - Companies increasingly equip their customers with toolkits for user innovation and design to address the challenges of growing customer demand for unique products and increasingly heterogeneous customer preferences. Yet, compared to buying a product off the shelf, customizing products through toolkits requires higher efforts, time, and expertise from customers. To outbalance increased efforts, toolkits need to be designed in a way that makes the product design task fun and engaging. Based on marketing, human-computer interaction, and information systems research, toolkits can be designed as hedonic or utilitarian toolkits. We use focus groups to qualitatively analyze «visualization» and «detailed information» as toolkit design elements to generate hedonic or utilitarian experience, and their implications on toolkit users' emotional responses and perceptions. Our findings show that visualization and detailed information both help in enhancing users' realistic product understanding. We found that particularly visualization stimulates creativity and enjoyment in product design.
AB - Companies increasingly equip their customers with toolkits for user innovation and design to address the challenges of growing customer demand for unique products and increasingly heterogeneous customer preferences. Yet, compared to buying a product off the shelf, customizing products through toolkits requires higher efforts, time, and expertise from customers. To outbalance increased efforts, toolkits need to be designed in a way that makes the product design task fun and engaging. Based on marketing, human-computer interaction, and information systems research, toolkits can be designed as hedonic or utilitarian toolkits. We use focus groups to qualitatively analyze «visualization» and «detailed information» as toolkit design elements to generate hedonic or utilitarian experience, and their implications on toolkit users' emotional responses and perceptions. Our findings show that visualization and detailed information both help in enhancing users' realistic product understanding. We found that particularly visualization stimulates creativity and enjoyment in product design.
UR - http://www.scopus.com/inward/record.url?scp=84975494469&partnerID=8YFLogxK
U2 - 10.1109/HICSS.2016.230
DO - 10.1109/HICSS.2016.230
M3 - Conference contribution
AN - SCOPUS:84975494469
T3 - Proceedings of the Annual Hawaii International Conference on System Sciences
SP - 1810
EP - 1819
BT - Proceedings of the 49th Annual Hawaii International Conference on System Sciences, HICSS 2016
A2 - Sprague, Ralph H.
A2 - Bui, Tung X.
PB - IEEE Computer Society
Y2 - 5 January 2016 through 8 January 2016
ER -