TY - JOUR
T1 - Design Thinking in Digital Innovation Projects - Exploring the Effects of Intangibility
AU - Przybilla, Leonard
AU - Klinker, Kai
AU - Lang, Michael
AU - Schreieck, Maximilian
AU - Wiesche, Manuel
AU - Krcmar, Helmut
N1 - Publisher Copyright:
© 1988-2012 IEEE.
PY - 2022/8/1
Y1 - 2022/8/1
N2 - The locus of innovation has shifted from mechanical advances to digital solutions. By emphasizing the importance of user needs, Design Thinking is apt to develop human-centered innovation, including digital solutions. Using two representative examples from 21 Design Thinking projects spanning the gamut of mechatronic to fully digital solutions, we report on critical incidents as opportunities and challenges of applying Design Thinking in a digital context. In the case of mechatronic solutions, we identified opportunities related to improved collaboration and higher quality prototyping as well as in innovative business models, which in turn created challenges in managing stakeholders. In the fully digital context, we observed opportunities in improved needfinding and the ability to offer individualized products. Conversely, we uncover difficulties in imagining digital features, estimating their feasibility, and correctly setting the fidelity of prototypes. Based on these observations, we discuss the intangibility of digital artifacts as enabler and inhibitor of Design Thinking in a digital context.
AB - The locus of innovation has shifted from mechanical advances to digital solutions. By emphasizing the importance of user needs, Design Thinking is apt to develop human-centered innovation, including digital solutions. Using two representative examples from 21 Design Thinking projects spanning the gamut of mechatronic to fully digital solutions, we report on critical incidents as opportunities and challenges of applying Design Thinking in a digital context. In the case of mechatronic solutions, we identified opportunities related to improved collaboration and higher quality prototyping as well as in innovative business models, which in turn created challenges in managing stakeholders. In the fully digital context, we observed opportunities in improved needfinding and the ability to offer individualized products. Conversely, we uncover difficulties in imagining digital features, estimating their feasibility, and correctly setting the fidelity of prototypes. Based on these observations, we discuss the intangibility of digital artifacts as enabler and inhibitor of Design Thinking in a digital context.
KW - Creativity
KW - design engineering
KW - design tools
KW - innovation management
KW - project management
KW - research and development management
KW - technological innovation
UR - http://www.scopus.com/inward/record.url?scp=85099108433&partnerID=8YFLogxK
U2 - 10.1109/TEM.2020.3036818
DO - 10.1109/TEM.2020.3036818
M3 - Article
AN - SCOPUS:85099108433
SN - 0018-9391
VL - 69
SP - 1635
EP - 1649
JO - IEEE Transactions on Engineering Management
JF - IEEE Transactions on Engineering Management
IS - 4
ER -