@inproceedings{1cebefea0573451e877a7ebdc0a5e275,
title = "Demo: Combat state-aware interest management for online games",
abstract = "Massively multiplayer online role-playing games (MMORPGs) allow thousands of players to interact with each other in a large-scale virtual environment. Interest management is an important technique used to raise the scalability of a game by limiting the amount of information transmitted to the players according to their relevance. In this paper, we focus on the problem of performing interest management during combats, which are highly interactive and fast-paced events. We have developed a combat state-aware interest management (CSAIM) system which can dynamically adjust update rates based on the current game context, thereby maximizing the utility in the trade-o? between consistency and performance. We have implemented CSAIM in MMOnkey, our MMORPG research framework. Our interactive demo client visualizes the interest area adjusted based on players' actions.",
keywords = "Interest management, Online games",
author = "Wang, {Jing Yi} and Kaiwen Zhang and Jacobsen, {Hans Arno}",
note = "Publisher Copyright: {\textcopyright} 2017 held by the owner/author(s).; 18th ACM/IFIP/USENIX International Middleware Conference, Middleware 2017 ; Conference date: 11-12-2017 Through 15-12-2017",
year = "2017",
month = dec,
day = "11",
doi = "10.1145/3155016.3155019",
language = "English",
series = "Middleware 2017 - Proceedings of the 2017 Middleware Posters and Demos 2017: Proceedings of the Posters and Demos Session of the 18th International Middleware Conference",
publisher = "Association for Computing Machinery, Inc",
pages = "17--18",
booktitle = "Middleware 2017 - Proceedings of the 2017 Middleware Posters and Demos 2017",
}