@inproceedings{c40941d65f174687b6d7dab1c196dd6d,
title = "Defining extended reality training: A long-term definition for all industries",
abstract = "In order to keep up with technological developments and to be able to work efficiently, the training methodology must be kept up to date. A typical approach when innovating corporate training is to adopt new technologies. We attempt to deliver a common set of characterisations and concepts that allow us to classify and define extended reality training.",
keywords = "Corporate training, Digital transformation, Extended reality, Extended reality training, Gamification, Xr training",
author = "Fabrizio Palmas and Gudrun Klinker",
note = "Publisher Copyright: {\textcopyright} 2020 IEEE.; 20th IEEE International Conference on Advanced Learning Technologies, ICALT 2020 ; Conference date: 06-07-2020 Through 09-07-2020",
year = "2020",
month = jul,
doi = "10.1109/ICALT49669.2020.00103",
language = "English",
series = "Proceedings - IEEE 20th International Conference on Advanced Learning Technologies, ICALT 2020",
publisher = "Institute of Electrical and Electronics Engineers Inc.",
pages = "322--324",
editor = "Maiga Chang and Sampson, {Demetrios G} and Ronghuai Huang and Danial Hooshyar and Nian-Shing Chen and Kinshuk Kinshuk and Margus Pedaste",
booktitle = "Proceedings - IEEE 20th International Conference on Advanced Learning Technologies, ICALT 2020",
}