TY - GEN
T1 - DeepFlow
T2 - 28th International Joint Conference on Artificial Intelligence, IJCAI 2019
AU - Maier, Marco
AU - Elsner, Daniel
AU - Marouane, Chadly
AU - Zehnle, Meike
AU - Fuchs, Christoph
N1 - Publisher Copyright:
© 2019 International Joint Conferences on Artificial Intelligence. All rights reserved.
PY - 2019
Y1 - 2019
N2 - Flow is an affective state of optimal experience, total immersion and high productivity. While often associated with (professional) sports, it is a valuable information in several scenarios ranging from work environments to user experience evaluations, and we expect it to be a potential reward signal for human-in-the-loop reinforcement learning systems. Traditionally, flow has been assessed through questionnaires which prevents its use in online, real-time environments. In this work, we present our findings towards estimating a user's flow state based on physiological signals measured using wearable devices. We conducted a study with participants playing the game Tetris in varying difficulty levels, leading to boredom, stress, and flow. Using an end-to-end deep learning architecture, we achieve an accuracy of 67.50% in recognizing high flow vs. low flow states and 49.23% in distinguishing all three affective states boredom, flow, and stress.
AB - Flow is an affective state of optimal experience, total immersion and high productivity. While often associated with (professional) sports, it is a valuable information in several scenarios ranging from work environments to user experience evaluations, and we expect it to be a potential reward signal for human-in-the-loop reinforcement learning systems. Traditionally, flow has been assessed through questionnaires which prevents its use in online, real-time environments. In this work, we present our findings towards estimating a user's flow state based on physiological signals measured using wearable devices. We conducted a study with participants playing the game Tetris in varying difficulty levels, leading to boredom, stress, and flow. Using an end-to-end deep learning architecture, we achieve an accuracy of 67.50% in recognizing high flow vs. low flow states and 49.23% in distinguishing all three affective states boredom, flow, and stress.
UR - http://www.scopus.com/inward/record.url?scp=85074940677&partnerID=8YFLogxK
U2 - 10.24963/ijcai.2019/196
DO - 10.24963/ijcai.2019/196
M3 - Conference contribution
AN - SCOPUS:85074940677
T3 - IJCAI International Joint Conference on Artificial Intelligence
SP - 1415
EP - 1421
BT - Proceedings of the 28th International Joint Conference on Artificial Intelligence, IJCAI 2019
A2 - Kraus, Sarit
PB - International Joint Conferences on Artificial Intelligence
Y2 - 10 August 2019 through 16 August 2019
ER -