Abstract
The use of virtual prototypes generated from engineering simulations can be crucial to the efficient development of innovative products. Performance predictions and functional evaluations of a design are possible long before results of real prototype tests are available. With the rise in model complexity, data quantity, computing performance and accuracy, we increasingly find ourselves lacking the tools, methods and metaphors to deal with the information that is being generated. Here we present new results of on-going research at the University of Erlangen and BMW in the development of a virtual environment for car-body engineering applications as illustrated by examples from acoustics, vibration and impact dynamics.
| Original language | English |
|---|---|
| Pages | 160-165 |
| Number of pages | 6 |
| State | Published - 1998 |
| Externally published | Yes |
| Event | Proceedings of the 1998 IEEE Virtual Reality Annual International Symposium, VRAIS - Atlanta, GA, USA Duration: 14 Mar 1998 → 18 Mar 1998 |
Conference
| Conference | Proceedings of the 1998 IEEE Virtual Reality Annual International Symposium, VRAIS |
|---|---|
| City | Atlanta, GA, USA |
| Period | 14/03/98 → 18/03/98 |
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