Construction of the Virtual Embodiment Questionnaire (VEQ)

Daniel Roth, Marc Erich Latoschik

Research output: Contribution to journalArticlepeer-review

141 Scopus citations

Abstract

User embodiment is important for many virtual reality (VR) applications, for example, in the context of social interaction, therapy, training, or entertainment. However, there is no data-driven and validated instrument to empirically measure the perceptual aspects of embodiment, necessary to reliably evaluate this important phenomenon. To provide a method to assess components of virtual embodiment in a reliable and consistent fashion, we constructed a Virtual Embodiment Questionnaire (VEQ). We reviewed previous literature to identify applicable constructs and questionnaire items, and performed a confirmatory factor analysis (CFA) on the data from three experiments ($N=196$). The analysis confirmed three factors: (1) ownership of a virtual body, (2) agency over a virtual body, and (3) the perceived change in the body schema. A fourth study ($N=22$) was conducted to confirm the reliability and validity of the scale, by investigating the impacts of latency and latency jitter present in the simulation. We present the proposed scale and study results and discuss resulting implications.

Original languageEnglish
Article number9199571
Pages (from-to)3546-3556
Number of pages11
JournalIEEE Transactions on Visualization and Computer Graphics
Volume26
Issue number12
DOIs
StatePublished - Dec 2020

Keywords

  • Agency
  • Avatars
  • Body Ownership
  • Virtual Embodiment
  • Virtual Reality

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