TY - JOUR
T1 - Computerized real-time analysis of football games
AU - Beetz, Michael
AU - Kirchlechner, Bernhard
AU - Lames, Martin
N1 - Funding Information:
The Deutsche Forschungsgemeinschaft partly funded the research this article describes.
PY - 2005/7
Y1 - 2005/7
N2 - The Football Interaction and Process Model (FIPM) is developed for computerized real-time analysis of football games. The FIPM system can acquire models of player skills, infer action-selection criteria, and determine player and team strengths and weaknesses. Game representation at the position and motion layer lets the FIPM system calculate movement profiles for each player, either from the beginning of the match to monitor total exertion or within a certain timeframe to determine the actual physical load. FIPM system consists of four functional components including an interpreter, a game database, a situation and action model miner, and a game analyzer.
AB - The Football Interaction and Process Model (FIPM) is developed for computerized real-time analysis of football games. The FIPM system can acquire models of player skills, infer action-selection criteria, and determine player and team strengths and weaknesses. Game representation at the position and motion layer lets the FIPM system calculate movement profiles for each player, either from the beginning of the match to monitor total exertion or within a certain timeframe to determine the actual physical load. FIPM system consists of four functional components including an interpreter, a game database, a situation and action model miner, and a game analyzer.
UR - http://www.scopus.com/inward/record.url?scp=30544441514&partnerID=8YFLogxK
U2 - 10.1109/MPRV.2005.53
DO - 10.1109/MPRV.2005.53
M3 - Review article
AN - SCOPUS:30544441514
SN - 1536-1268
VL - 4
SP - 33
EP - 39
JO - IEEE Pervasive Computing
JF - IEEE Pervasive Computing
IS - 3
ER -