Computerized real-time analysis of football games

Michael Beetz, Bernhard Kirchlechner, Martin Lames

Research output: Contribution to journalReview articlepeer-review

66 Scopus citations

Abstract

The Football Interaction and Process Model (FIPM) is developed for computerized real-time analysis of football games. The FIPM system can acquire models of player skills, infer action-selection criteria, and determine player and team strengths and weaknesses. Game representation at the position and motion layer lets the FIPM system calculate movement profiles for each player, either from the beginning of the match to monitor total exertion or within a certain timeframe to determine the actual physical load. FIPM system consists of four functional components including an interpreter, a game database, a situation and action model miner, and a game analyzer.

Original languageEnglish
Pages (from-to)33-39
Number of pages7
JournalIEEE Pervasive Computing
Volume4
Issue number3
DOIs
StatePublished - Jul 2005
Externally publishedYes

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