TY - GEN
T1 - Computational aspects of shapley's saddles
AU - Brandt, Felix
AU - Brill, Markus
AU - Fischer, Felix
AU - Harrenstein, Paul
PY - 2009
Y1 - 2009
N2 - Game-theoretic solution concepts, such as Nash equilibrium, are playing an ever increasing role in the study of systems of autonomous computational agents. A common criticism of Nash equilibrium is that its existence relies on the possibility of randomizing over actions, which in many cases is deemed unsuitable, impractical, or even infeasible. In work dating back to the early 1950s Lloyd Shapley proposed ordinal set- valued solution concepts for zero-sum games that he refers to as strict and weak saddles. These concepts are intuitively appealing, they always exist, and are unique in important subclasses of games. We initiate the study of computational aspects of Shapley's saddles and provide polynomial-time algorithms for computing strict saddles in normal-form games and weak saddles in a subclass of symmetric zero-sum games. On the other hand, we show that certain problems associated with weak saddles in bimatrix games are NP-hard. Finally, we extend our results to mixed refinements of Shapley's saddles introduced by Duggan and Le Breton. Categories and Subject Descriptors F.2.2 [Analysis of Algorithms and Problem Complexity]: Nonnumerical Algorithms and Problems; 1.2.11 [Distributed Artificial Intelligence]: Multiagent Sys-tems; J.4 [Computer Applications]: Social and Behavioral Sciences- Economics General Terms Theory, Algorithms, Economics.
AB - Game-theoretic solution concepts, such as Nash equilibrium, are playing an ever increasing role in the study of systems of autonomous computational agents. A common criticism of Nash equilibrium is that its existence relies on the possibility of randomizing over actions, which in many cases is deemed unsuitable, impractical, or even infeasible. In work dating back to the early 1950s Lloyd Shapley proposed ordinal set- valued solution concepts for zero-sum games that he refers to as strict and weak saddles. These concepts are intuitively appealing, they always exist, and are unique in important subclasses of games. We initiate the study of computational aspects of Shapley's saddles and provide polynomial-time algorithms for computing strict saddles in normal-form games and weak saddles in a subclass of symmetric zero-sum games. On the other hand, we show that certain problems associated with weak saddles in bimatrix games are NP-hard. Finally, we extend our results to mixed refinements of Shapley's saddles introduced by Duggan and Le Breton. Categories and Subject Descriptors F.2.2 [Analysis of Algorithms and Problem Complexity]: Nonnumerical Algorithms and Problems; 1.2.11 [Distributed Artificial Intelligence]: Multiagent Sys-tems; J.4 [Computer Applications]: Social and Behavioral Sciences- Economics General Terms Theory, Algorithms, Economics.
KW - Game theory
KW - Shapley's saddles
KW - Solution concepts
UR - http://www.scopus.com/inward/record.url?scp=84899884518&partnerID=8YFLogxK
M3 - Conference contribution
AN - SCOPUS:84899884518
SN - 9781615673346
T3 - Proceedings of the International Joint Conference on Autonomous Agents and Multiagent Systems, AAMAS
SP - 181
EP - 188
BT - 8th International Joint Conference on Autonomous Agents and Multiagent Systems 2009, AAMAS 2009
PB - International Foundation for Autonomous Agents and Multiagent Systems (IFAAMAS)
T2 - 8th International Joint Conference on Autonomous Agents and Multiagent Systems 2009, AAMAS 2009
Y2 - 10 May 2009 through 15 May 2009
ER -