Abstract
Simple stochastic games are turn-based 21/2-player zero-sum graph games with a reachability objective. The problem is to compute the winning probability as well as the optimal strategies of both players. In this paper, we compare the three known classes of algorithms - value iteration, strategy iteration and quadratic programming - both theoretically and practically. Further, we suggest several improvements for all algorithms, including the first approach based on quadratic programming that avoids transforming the stochastic game to a stopping one. Our extensive experiments show that these improvements can lead to significant speed-ups. We implemented all algorithms in PRISMgames 3.0, thereby providing the first implementation of quadratic programming for solving simple stochastic games.
| Original language | English |
|---|---|
| Pages (from-to) | 131-148 |
| Number of pages | 18 |
| Journal | Electronic Proceedings in Theoretical Computer Science, EPTCS |
| Volume | 326 |
| DOIs | |
| State | Published - 20 Sep 2020 |
| Event | 11th International Symposium on Games, Automata, Logics, and Formal Verification, G AND ALF 2020 - Virtual, Brussels, Belgium Duration: 21 Sep 2020 → 22 Sep 2020 |
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