TY - GEN
T1 - Collision avoidance with potential fields based on parallel processing of 3D-point cloud data on the GPU
AU - Kaldestad, Knut B.
AU - Haddadin, Sami
AU - Belder, Rico
AU - Hovland, Geir
AU - Anisi, David A.
N1 - Publisher Copyright:
© 2014 IEEE.
PY - 2014/9/22
Y1 - 2014/9/22
N2 - In this paper we present an experimental study on real-time collision avoidance with potential fields that are based on 3D point cloud data and processed on the Graphics Processing Unit (GPU). The virtual forces from the potential fields serve two purposes. First, they are used for changing the reference trajectory. Second they are projected to and applied on torque control level for generating according nullspace behavior together with a Cartesian impedance main control loop. The GPU algorithm creates a map representation that is quickly accessible. In addition, outliers and the robot structure are efficiently removed from the data, and the resolution of the representation can be easily adjusted. Based on the 3D robot representation and the remaining 3D environment data, the virtual forces that are fed to the trajectory planning and torque controller are calculated. The algorithm is experimentally verified with a 7-Degree of Freedom (DoF) torque controlled KUKA/DLR Lightweight Robot for static and dynamic environmental conditions. To the authors knowledge, this is the first time that collision avoidance is demonstrated in real-time on a real robot using parallel GPU processing.
AB - In this paper we present an experimental study on real-time collision avoidance with potential fields that are based on 3D point cloud data and processed on the Graphics Processing Unit (GPU). The virtual forces from the potential fields serve two purposes. First, they are used for changing the reference trajectory. Second they are projected to and applied on torque control level for generating according nullspace behavior together with a Cartesian impedance main control loop. The GPU algorithm creates a map representation that is quickly accessible. In addition, outliers and the robot structure are efficiently removed from the data, and the resolution of the representation can be easily adjusted. Based on the 3D robot representation and the remaining 3D environment data, the virtual forces that are fed to the trajectory planning and torque controller are calculated. The algorithm is experimentally verified with a 7-Degree of Freedom (DoF) torque controlled KUKA/DLR Lightweight Robot for static and dynamic environmental conditions. To the authors knowledge, this is the first time that collision avoidance is demonstrated in real-time on a real robot using parallel GPU processing.
UR - http://www.scopus.com/inward/record.url?scp=84929207526&partnerID=8YFLogxK
U2 - 10.1109/ICRA.2014.6907326
DO - 10.1109/ICRA.2014.6907326
M3 - Conference contribution
AN - SCOPUS:84929207526
T3 - Proceedings - IEEE International Conference on Robotics and Automation
SP - 3250
EP - 3257
BT - Proceedings - IEEE International Conference on Robotics and Automation
PB - Institute of Electrical and Electronics Engineers Inc.
T2 - 2014 IEEE International Conference on Robotics and Automation, ICRA 2014
Y2 - 31 May 2014 through 7 June 2014
ER -