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Cognitive Load Across Common VR Locomotion Techniques

  • Technical University of Munich

Research output: Chapter in Book/Report/Conference proceedingConference contributionpeer-review

Abstract

Virtual reality applications rely on diverse locomotion techniques, yet their cognitive demands remain insufficiently understood. This study investigates how three widely used VR locomotion methods-Real, Joystick, and Teleport-affect cognitive load in both standing and sitting postures. In a mixed-design experiment (N = 42), participants completed a dual-task combining spatial navigation with working memory requirements. Joystick consistently yielded superior performance and the lowest subjective workload, whereas Teleport with orientation control imposed the highest cognitive demands. These findings highlight that implementation details such as orientation control and input modality critically influence the cognitive load of VR locomotion and provide actionable insights for designing more effective VR experiences.

Original languageEnglish
Title of host publicationCHI 2026 - Extended Abtracts of the 2026 CHI Conference on Human Factors in Computing Systems
EditorsNuria Oliver, David A. Shamma, Heloisa Candello, Pablo Cesar, Pedro Lopes, Valentino Artizzu, Fiona Draxler, Gustavo Lopez, Anke V. Reinschluessel, Xin Tong, Phoebe O. Toups Dugas
PublisherAssociation for Computing Machinery
ISBN (Electronic)9798400722813
DOIs
StatePublished - 13 Apr 2026
EventExtended Abtracts of the 2026 CHI Conference on Human Factors in Computing Systems, CHI 2026 - Barcelona, Spain
Duration: 13 Apr 202617 Apr 2026

Publication series

NameConference on Human Factors in Computing Systems - Proceedings

Conference

ConferenceExtended Abtracts of the 2026 CHI Conference on Human Factors in Computing Systems, CHI 2026
Country/TerritorySpain
CityBarcelona
Period13/04/2617/04/26

Keywords

  • Cognitive Load
  • Cognitive Performance
  • Dual-Task Performance
  • Locomotion Techniques
  • Mixed-Design Experiment
  • Posture Effects
  • Virtual Reality
  • Working Memory

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