Chaordic learning: A case study

Stephan Krusche, Bernd Bruegge, Irina Camilleri, Kirill Krinkin, Andreas Seitz, Cecil Wobker

Research output: Chapter in Book/Report/Conference proceedingConference contributionpeer-review

16 Scopus citations

Abstract

Software engineering is an interactive, collaborative and creative activity that cannot be entirely planned. Inspection and adaption are required to cope with changes during the development process. Software engineering education requires practical application of knowledge, but it is challenging and time consuming for instructors to evaluate the creation of innovative solutions to problems. Current higher education practices lead to a multitude of rules, guidelines and order. Instructors see deviations of students as failures and limit the creative thinking processes of students. In this paper we describe chaordic learning, a self-organizing, adaptive and nonlinear learning approach, to stimulate the creative thinking of students. Instructors provide structure and guidance, but also integrate freedom for self-organization and self-guided learning and embrace innovation and creativity. Deviations are seen as opportunities and failures as possibilities for students to learn and improve. We introduced chaordic learning into a games development course and a joint advanced student school and describe the chaordic process of these courses as case studies. Students in these courses report about an increased intrinsic motivation, a higher level of self-organization and more room for creativity leading to an improved learning experience and more fun.

Original languageEnglish
Title of host publicationProceedings - 2017 IEEE/ACM 39th International Conference on Software Engineering
Subtitle of host publicationSoftware Engineering and Education Track, ICSE-SEET 2017
PublisherInstitute of Electrical and Electronics Engineers Inc.
Pages87-96
Number of pages10
ISBN (Electronic)9781538626719
DOIs
StatePublished - 29 Jun 2017
Event39th IEEE/ACM International Conference on Software Engineering: Software Engineering and Education Track, ICSE-SEET 2017 - Buenos Aires, Argentina
Duration: 20 May 201728 May 2017

Publication series

NameProceedings - 2017 IEEE/ACM 39th International Conference on Software Engineering: Software Engineering and Education Track, ICSE-SEET 2017

Conference

Conference39th IEEE/ACM International Conference on Software Engineering: Software Engineering and Education Track, ICSE-SEET 2017
Country/TerritoryArgentina
CityBuenos Aires
Period20/05/1728/05/17

Keywords

  • Agile Methods
  • Chaos
  • Creativity
  • Experiential Learning
  • Order
  • Self-guided Learning
  • Self-organization

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