Capturing facial videos with Kinect 2.0: A multithreaded open source tool and database

Daniel Merget, Tobias Eckl, Martin Schwoerer, Philipp Tiefenbacher, Gerhard Rigoll

Research output: Chapter in Book/Report/Conference proceedingConference contributionpeer-review

5 Scopus citations

Abstract

Despite the growing research interest in 2.5D and 3D video face processing, 3D facial videos are actually scarcely available. This work introduces a new open source tool, named FaceGrabber, for capturing human faces using Microsoft's Kinect 2.0. FaceGrabber permits the concurrent recording of various formats, including the raw 2D and 2.5D video streams, 3D point clouds and the 3D registered face model provided by the Kinect. The software is also able to convert different data formats and playback recorded results directly in 3D. In order to encourage research with Kinect 2.0 face data, we publish a new public video face database which was captured using FaceGrabber. The database comprises 40 individuals, performing the six universal emotions (disgust, sadness, happiness, fear, anger, surprise) and two additional sequences.

Original languageEnglish
Title of host publication2016 IEEE Winter Conference on Applications of Computer Vision, WACV 2016
PublisherInstitute of Electrical and Electronics Engineers Inc.
ISBN (Electronic)9781509006410
DOIs
StatePublished - 23 May 2016
EventIEEE Winter Conference on Applications of Computer Vision, WACV 2016 - Lake Placid, United States
Duration: 7 Mar 201610 Mar 2016

Publication series

Name2016 IEEE Winter Conference on Applications of Computer Vision, WACV 2016

Conference

ConferenceIEEE Winter Conference on Applications of Computer Vision, WACV 2016
Country/TerritoryUnited States
CityLake Placid
Period7/03/1610/03/16

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