Capture the flag: Engaging in a multi-device augmented reality game

Suzanne Mueller, Andreas Dippon, Gudrun Klinker

Research output: Chapter in Book/Report/Conference proceedingConference contributionpeer-review

5 Scopus citations

Abstract

We present a Capture the Flag based game that investigates the possible engagements in a multi-device game. The distinction between a publicly used space and a player's private space is made and utilized to display different information to players. The tablet and the Augmented Reality component are used to see how players can be drawn to a certain physical space, to create a social and engaging game.

Original languageEnglish
Title of host publicationProceedings of the 2015 ACM International Conference on Interactive Tabletops and Surfaces, ITS 2015
PublisherAssociation for Computing Machinery, Inc
Pages277-282
Number of pages6
ISBN (Electronic)9781450338998
DOIs
StatePublished - 15 Nov 2015
Event10th ACM International Conference on Interactive Tabletops and Surfaces, ITS 2015 - Funchal, Madeira, Portugal
Duration: 15 Nov 201518 Nov 2015

Publication series

NameProceedings of the 2015 ACM International Conference on Interactive Tabletops and Surfaces, ITS 2015

Conference

Conference10th ACM International Conference on Interactive Tabletops and Surfaces, ITS 2015
Country/TerritoryPortugal
CityFunchal, Madeira
Period15/11/1518/11/15

Keywords

  • Augmented Reality
  • Multi-device
  • Tablet

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