TY - GEN
T1 - Can observers perceive depth in virtual environments within extrapersonal space?
AU - Naceri, Abdeldjallil
AU - Chellali, Ryad
PY - 2010
Y1 - 2010
N2 - In this paper, we address extra-personal depth perception in virtual worlds. Mainly, we focus on the contribution of stereopsis in estimating the distance of virtual objects appearing around two meters and beyond far from the viewer. Our aim is to answer the following fundamental question: "do humans integrate similarly the stereoscopic disparity to derive virtual objects depths ranging from two meters to infinity"? In this work, we reduced the cue's set to the sole stereopsis or disparity by using the size-distance paradox. We believe that this reduction is necessary to deal with the complexity of the visual perception and the processes it involve. Indeed, many experimental studies have shown that technological constraints and conceptual limitations cause depth misestimations within stereoscopic displayed virtual environments. However, there is no clear idea about individual contributions of the visual cues and the ways they are integrated. This paper presents the experiments we performed in order to quantify the contribution of the stereoscopic disparity. According to the obtained performances, we found two groups: a group of subjects able to perceive correctly depths and a second group misestimated depths. In addition, we found that the gender, age and inter-pupillary distance affect subjects performances.
AB - In this paper, we address extra-personal depth perception in virtual worlds. Mainly, we focus on the contribution of stereopsis in estimating the distance of virtual objects appearing around two meters and beyond far from the viewer. Our aim is to answer the following fundamental question: "do humans integrate similarly the stereoscopic disparity to derive virtual objects depths ranging from two meters to infinity"? In this work, we reduced the cue's set to the sole stereopsis or disparity by using the size-distance paradox. We believe that this reduction is necessary to deal with the complexity of the visual perception and the processes it involve. Indeed, many experimental studies have shown that technological constraints and conceptual limitations cause depth misestimations within stereoscopic displayed virtual environments. However, there is no clear idea about individual contributions of the visual cues and the ways they are integrated. This paper presents the experiments we performed in order to quantify the contribution of the stereoscopic disparity. According to the obtained performances, we found two groups: a group of subjects able to perceive correctly depths and a second group misestimated depths. In addition, we found that the gender, age and inter-pupillary distance affect subjects performances.
KW - Depth perception
KW - Human machine interaction
KW - Virtual reality
UR - http://www.scopus.com/inward/record.url?scp=77955701519&partnerID=8YFLogxK
U2 - 10.1109/RAMECH.2010.5513221
DO - 10.1109/RAMECH.2010.5513221
M3 - Conference contribution
AN - SCOPUS:77955701519
SN - 9781424465033
T3 - 2010 IEEE Conference on Robotics, Automation and Mechatronics, RAM 2010
SP - 26
EP - 31
BT - 2010 IEEE Conference on Robotics, Automation and Mechatronics, RAM 2010
T2 - 2010 IEEE International Conference on Robotics, Automation and Mechatronics, RAM 2010
Y2 - 28 June 2010 through 30 June 2010
ER -