Breaking bad behavior: Immersive training of class room management

Marc Erich Latoschik, Jean Luc Lugrin, Michael Habel, Daniel Roth, Christian Seufert, Silke Grafe

Research output: Chapter in Book/Report/Conference proceedingConference contributionpeer-review

16 Scopus citations

Abstract

This article presents a fully immersive portable low-cost Virtual Reality system to train classroom management skills. An instructor controls the simulation of a virtual classroom populated with 24 semi-autonomous virtual agents via a desktop-based graphical user interface (GUI). The GUI provides behavior control and trainee evaluation widgets alongside a non-immersive view of the class and the trainee. The trainee's interface uses an Head-Mounted Display (HMD) and earphones for output. A depth camera and the HMD's built-in motion sensors are used for tracking the trainee and for avatar animation. An initial evaluation of both interfaces confirms the system's usefulness, specifically its capability to successfully simulate critical aspects of classroom management.

Original languageEnglish
Title of host publicationProceedings - VRST 2016
Subtitle of host publication22nd ACM Conference on Virtual Reality Software and Technology
EditorsStephen N. Spencer
PublisherAssociation for Computing Machinery
Pages317-318
Number of pages2
ISBN (Electronic)9781450344913
DOIs
StatePublished - 2 Nov 2016
Externally publishedYes
Event22nd ACM Conference on Virtual Reality Software and Technology, VRST 2016 - Munich, Germany
Duration: 2 Nov 20164 Nov 2016

Publication series

NameProceedings of the ACM Symposium on Virtual Reality Software and Technology, VRST
Volume02-04-November-2016

Conference

Conference22nd ACM Conference on Virtual Reality Software and Technology, VRST 2016
Country/TerritoryGermany
CityMunich
Period2/11/164/11/16

Keywords

  • Class Room Management
  • Student Simulation
  • Virtual Agent Interaction
  • Virtual Reality Training

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