TY - GEN
T1 - Boundary conditions for information visualization with respect to the user's gaze
AU - Tönnis, Marcus
AU - Klinker, Gudrun
PY - 2014
Y1 - 2014
N2 - Gaze tracking in Augmented Reality is mainly used to trigger buttons and access information. Such selectable objects are usually placed in the world or in screen coordinates of a head- or hand-mounted display. Yet, no work has investigated options to place information with respect to the line of sight. This work presents our first steps towards gaze-mounted information visualization and interaction, determining boundary conditions for such an approach. We propose a general concept for information presentation at an angular offset to the line of sight. A user can look around freely, yet having information attached nearby the line of sight. Whenever the user wants to look at the information and does so, the information is placed directly at the axis of sight for a short time. Based on this concept we investigate how users understand frames of reference, specifically, if users relate directions and alignments in head or world coordinates. We further investigate if information may have a preferred motion behavior. Prototypical implementations of three variants are presented to users in guided interviews. The three variants resemble a rigid offset and two different floating motion behaviors of the information. Floating algorithms implement an inertia based model and either allow the user's gaze to surpass the information or to push information with the gaze. Testing our prototypes yielded findings that users strongly prefer information maintaining world-relation and that less extra motion is preferred.
AB - Gaze tracking in Augmented Reality is mainly used to trigger buttons and access information. Such selectable objects are usually placed in the world or in screen coordinates of a head- or hand-mounted display. Yet, no work has investigated options to place information with respect to the line of sight. This work presents our first steps towards gaze-mounted information visualization and interaction, determining boundary conditions for such an approach. We propose a general concept for information presentation at an angular offset to the line of sight. A user can look around freely, yet having information attached nearby the line of sight. Whenever the user wants to look at the information and does so, the information is placed directly at the axis of sight for a short time. Based on this concept we investigate how users understand frames of reference, specifically, if users relate directions and alignments in head or world coordinates. We further investigate if information may have a preferred motion behavior. Prototypical implementations of three variants are presented to users in guided interviews. The three variants resemble a rigid offset and two different floating motion behaviors of the information. Floating algorithms implement an inertia based model and either allow the user's gaze to surpass the information or to push information with the gaze. Testing our prototypes yielded findings that users strongly prefer information maintaining world-relation and that less extra motion is preferred.
KW - Augmented Reality
KW - Gaze Mounting
KW - Gaze Tracking
KW - Information Presentation
KW - Virtual Reality
UR - http://www.scopus.com/inward/record.url?scp=84899852687&partnerID=8YFLogxK
U2 - 10.1145/2582051.2582095
DO - 10.1145/2582051.2582095
M3 - Conference contribution
AN - SCOPUS:84899852687
SN - 9781450327619
T3 - ACM International Conference Proceeding Series
BT - Proceedings of the 5th Augmented Human International Conference, AH 2014
PB - Association for Computing Machinery
T2 - 5th Augmented Human International Conference, AH 2014
Y2 - 7 March 2014 through 8 March 2014
ER -