Boosting Performance of Map Matching Algorithms by Parallelization on Graphics Processors

Markus Auer, Hubert Rehborn, Sven Eric Molzahn, Klaus Bogenberger

Research output: Chapter in Book/Report/Conference proceedingConference contributionpeer-review

1 Scopus citations

Abstract

In this paper existing map matching algorithms are combined and modified such, that the resulting algorithm is suitable for the implementation on the graphics processing unit (GPU). The map matching algorithm implemented on GPU consists of a geometrical and topological processing step, which provides high accuracy with high efficiency at the same time. An important building block of the implementation is the parallelization of the RL-Tree search. An efficient implementation is achieved by high data parallelism and minimal divergence between execution blocks. The presented map matching algorithm performs better than available open source implementations.

Original languageEnglish
Title of host publicationIV 2017 - 28th IEEE Intelligent Vehicles Symposium
PublisherInstitute of Electrical and Electronics Engineers Inc.
Pages462-467
Number of pages6
ISBN (Electronic)9781509048045
DOIs
StatePublished - 28 Jul 2017
Externally publishedYes
Event28th IEEE Intelligent Vehicles Symposium, IV 2017 - Redondo Beach, United States
Duration: 11 Jun 201714 Jun 2017

Publication series

NameIEEE Intelligent Vehicles Symposium, Proceedings

Conference

Conference28th IEEE Intelligent Vehicles Symposium, IV 2017
Country/TerritoryUnited States
CityRedondo Beach
Period11/06/1714/06/17

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