Avatar realism and social interaction quality in virtual reality

Daniel Roth, Jean Luc Lugrin, Dmitri Galakhov, Arvid Hofmann, Gary Bente, Marc Erich Latoschik, Arnulph Fuhrmann

Research output: Chapter in Book/Report/Conference proceedingConference contributionpeer-review

140 Scopus citations

Abstract

In this paper, we describe an experimental method to investigate the effects of reduced social information and behavioral channels in immersive virtual environments with full-body avatar embodiment. We compared physical-based and verbal-based social interactions in real world (RW) and virtual reality (VR). Participants were represented by abstract avatars that did not display gaze, facial expressions or social cues from appearance. Our results show significant differences in terms of presence and physical performance. However, differences in effectiveness in the verbal task were not present. Participants appear to efficiently compensate for missing social and behavioral cues by shifting their attentions to other behavioral channels.

Original languageEnglish
Title of host publication2016 IEEE Virtual Reality Conference, VR 2016 - Proceedings
EditorsVictoria Interrante, Tobias Hollerer, Evan Suma, Anatole Lecuyer
PublisherIEEE Computer Society
Pages277-278
Number of pages2
ISBN (Electronic)9781509008360
DOIs
StatePublished - 5 Jul 2016
Externally publishedYes
Event18th IEEE Virtual Reality Conference, VR 2016 - Greenville, United States
Duration: 19 Mar 201623 Mar 2016

Publication series

NameProceedings - IEEE Virtual Reality
Volume2016-July

Conference

Conference18th IEEE Virtual Reality Conference, VR 2016
Country/TerritoryUnited States
CityGreenville
Period19/03/1623/03/16

Keywords

  • H.5.1 [Information Systems]: Artificial - Augmented and Virtual Realities

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