TY - GEN
T1 - Avatar realism and social interaction quality in virtual reality
AU - Roth, Daniel
AU - Lugrin, Jean Luc
AU - Galakhov, Dmitri
AU - Hofmann, Arvid
AU - Bente, Gary
AU - Latoschik, Marc Erich
AU - Fuhrmann, Arnulph
N1 - Publisher Copyright:
© 2016 IEEE.
PY - 2016/7/5
Y1 - 2016/7/5
N2 - In this paper, we describe an experimental method to investigate the effects of reduced social information and behavioral channels in immersive virtual environments with full-body avatar embodiment. We compared physical-based and verbal-based social interactions in real world (RW) and virtual reality (VR). Participants were represented by abstract avatars that did not display gaze, facial expressions or social cues from appearance. Our results show significant differences in terms of presence and physical performance. However, differences in effectiveness in the verbal task were not present. Participants appear to efficiently compensate for missing social and behavioral cues by shifting their attentions to other behavioral channels.
AB - In this paper, we describe an experimental method to investigate the effects of reduced social information and behavioral channels in immersive virtual environments with full-body avatar embodiment. We compared physical-based and verbal-based social interactions in real world (RW) and virtual reality (VR). Participants were represented by abstract avatars that did not display gaze, facial expressions or social cues from appearance. Our results show significant differences in terms of presence and physical performance. However, differences in effectiveness in the verbal task were not present. Participants appear to efficiently compensate for missing social and behavioral cues by shifting their attentions to other behavioral channels.
KW - H.5.1 [Information Systems]: Artificial - Augmented and Virtual Realities
UR - http://www.scopus.com/inward/record.url?scp=84979753536&partnerID=8YFLogxK
U2 - 10.1109/VR.2016.7504761
DO - 10.1109/VR.2016.7504761
M3 - Conference contribution
AN - SCOPUS:84979753536
T3 - Proceedings - IEEE Virtual Reality
SP - 277
EP - 278
BT - 2016 IEEE Virtual Reality Conference, VR 2016 - Proceedings
A2 - Interrante, Victoria
A2 - Hollerer, Tobias
A2 - Suma, Evan
A2 - Lecuyer, Anatole
PB - IEEE Computer Society
T2 - 18th IEEE Virtual Reality Conference, VR 2016
Y2 - 19 March 2016 through 23 March 2016
ER -