TY - JOUR
T1 - Augmenting process elicitation with visual priming
T2 - An empirical exploration of user behaviour and modelling outcomes
AU - Harman, Joel
AU - Brown, Ross
AU - Johnson, Daniel
AU - Rinderle-Ma, Stefanie
AU - Kannengiesser, Udo
N1 - Publisher Copyright:
© 2016 Elsevier Ltd
PY - 2016/12/1
Y1 - 2016/12/1
N2 - Business process models have become an effective way of examining business practices to identify areas for improvement. While common information gathering approaches are generally efficacious, they can be quite time consuming and have the risk of developing inaccuracies when information is forgotten or incorrectly interpreted by analysts. In this study, the potential of a role-playing approach to process elicitation and specification has been examined. This method allows stakeholders to enter a virtual world and role-play actions similarly to how they would in reality. As actions are completed, a model is automatically developed, removing the need for stakeholders to learn and understand a modelling grammar. An empirical investigation comparing both the modelling outputs and participant behaviour of this virtual world role-play elicitor with an S-BPM process modelling tool found that while the modelling approaches of the two groups varied greatly, the virtual world elicitor may not only improve both the number of individual process task steps remembered and the correctness of task ordering, but also provide a reduction in the time required for stakeholders to model a process view.
AB - Business process models have become an effective way of examining business practices to identify areas for improvement. While common information gathering approaches are generally efficacious, they can be quite time consuming and have the risk of developing inaccuracies when information is forgotten or incorrectly interpreted by analysts. In this study, the potential of a role-playing approach to process elicitation and specification has been examined. This method allows stakeholders to enter a virtual world and role-play actions similarly to how they would in reality. As actions are completed, a model is automatically developed, removing the need for stakeholders to learn and understand a modelling grammar. An empirical investigation comparing both the modelling outputs and participant behaviour of this virtual world role-play elicitor with an S-BPM process modelling tool found that while the modelling approaches of the two groups varied greatly, the virtual world elicitor may not only improve both the number of individual process task steps remembered and the correctness of task ordering, but also provide a reduction in the time required for stakeholders to model a process view.
KW - 3D virtual worlds
KW - Business process management
KW - Human–computer interaction
KW - Process elicitation
KW - Subject-oriented business process management
UR - http://www.scopus.com/inward/record.url?scp=84961123871&partnerID=8YFLogxK
U2 - 10.1016/j.is.2016.01.005
DO - 10.1016/j.is.2016.01.005
M3 - Article
AN - SCOPUS:84961123871
SN - 0306-4379
VL - 62
SP - 242
EP - 255
JO - Information Systems
JF - Information Systems
ER -