TY - GEN
T1 - Augmented Mirrors
AU - Martin-Gomez, Alejandro
AU - Winkler, Alexander
AU - Yu, Kevin
AU - Roth, Daniel
AU - Eck, Ulrich
AU - Navab, Nassir
N1 - Publisher Copyright:
© 2020 IEEE.
PY - 2020/11
Y1 - 2020/11
N2 - A recurrent problem in egocentric Augmented Reality (AR) applications is the misestimation of depth. Providing alternative views from non-egocentric perspectives can convey useful information for applications that require the correct judgment of depth as it is in the case of placement and alignment of virtual and real content, but also for exploration and visualization tasks.In this paper, we introduce Augmented Mirrors. Through the integration of a real mirror, our approach is capable to reflect changes of the real and virtual content of an AR application while users benefit from the perceptual advantages of using mirrors. Our concept, simple yet effective, only requires tracking the user and mirror poses with the accuracy demanded by a specific application. To showcase the potential and flexibility of the Augmented Mirrors, we present and discuss multiple examples ranging from alignment, exploration, spatial understanding, and selective content visualization using different AR-enabled devices and tracking technologies. We envision the Augmented Mirrors as a new and valuable concept that can be used in applications that benefit from additional viewpoints and require the simultaneous visualization of real and virtual content.
AB - A recurrent problem in egocentric Augmented Reality (AR) applications is the misestimation of depth. Providing alternative views from non-egocentric perspectives can convey useful information for applications that require the correct judgment of depth as it is in the case of placement and alignment of virtual and real content, but also for exploration and visualization tasks.In this paper, we introduce Augmented Mirrors. Through the integration of a real mirror, our approach is capable to reflect changes of the real and virtual content of an AR application while users benefit from the perceptual advantages of using mirrors. Our concept, simple yet effective, only requires tracking the user and mirror poses with the accuracy demanded by a specific application. To showcase the potential and flexibility of the Augmented Mirrors, we present and discuss multiple examples ranging from alignment, exploration, spatial understanding, and selective content visualization using different AR-enabled devices and tracking technologies. We envision the Augmented Mirrors as a new and valuable concept that can be used in applications that benefit from additional viewpoints and require the simultaneous visualization of real and virtual content.
KW - Human-centered computing - Human computer interaction (HCI) - Interaction paradigms Mixed / augmented reality - ; Human-centered computing - Human computer interaction (HCI) - HCI theory
KW - Human-centered computing Visualization - Visualization - Visualization theory
KW - concepts and models -
KW - concepts and paradigms
UR - http://www.scopus.com/inward/record.url?scp=85099281838&partnerID=8YFLogxK
U2 - 10.1109/ISMAR50242.2020.00045
DO - 10.1109/ISMAR50242.2020.00045
M3 - Conference contribution
AN - SCOPUS:85099281838
T3 - Proceedings - 2020 IEEE International Symposium on Mixed and Augmented Reality, ISMAR 2020
SP - 217
EP - 226
BT - Proceedings - 2020 IEEE International Symposium on Mixed and Augmented Reality, ISMAR 2020
PB - Institute of Electrical and Electronics Engineers Inc.
T2 - 19th IEEE International Symposium on Mixed and Augmented Reality, ISMAR 2020
Y2 - 9 November 2020 through 13 November 2020
ER -