TY - JOUR
T1 - Ascending combinatorial auctions with allocation constraints
T2 - On game theoretical and computational properties of generic pricing rules
AU - Petrakis, Ioannis
AU - Ziegler, Georg
AU - Bichler, Martin
PY - 2013
Y1 - 2013
N2 - Combinatorial auctions are used in a variety of application domains, such as transportation or industrial procurement, using a variety of bidding languages and different allocation constraints. This flexibility in the bidding languages and the allocation constraints is essential in these domains but has not been considered in the theoretical literature so far. In this paper, we analyze different pricing rules for ascending combinatorial auctions that allow for such flexibility: winning levels and deadness levels. We determine the computational complexity of these pricing rules and show that deadness levels actually satisfy an ex post equilibrium, whereas winning levels do not allow for a strong game theoretical solution concept. We investigate the relationship of deadness levels and the simple price update rules used in efficient ascending combinatorial auction formats. We show that ascending combinatorial auctions with deadness level pricing rules maintain a strong game theoretical solution concept and reduce the number of bids and rounds required at the expense of higher computational effort. The calculation of exact deadness levels is a çP 2 -complete problem. Nevertheless, numerical experiments show that for mid-sized auctions this is a feasible approach. The paper provides a foundation for allocation constraints in combinatorial auctions and a theoretical framework for recent Information Systems contributions in this field.
AB - Combinatorial auctions are used in a variety of application domains, such as transportation or industrial procurement, using a variety of bidding languages and different allocation constraints. This flexibility in the bidding languages and the allocation constraints is essential in these domains but has not been considered in the theoretical literature so far. In this paper, we analyze different pricing rules for ascending combinatorial auctions that allow for such flexibility: winning levels and deadness levels. We determine the computational complexity of these pricing rules and show that deadness levels actually satisfy an ex post equilibrium, whereas winning levels do not allow for a strong game theoretical solution concept. We investigate the relationship of deadness levels and the simple price update rules used in efficient ascending combinatorial auction formats. We show that ascending combinatorial auctions with deadness level pricing rules maintain a strong game theoretical solution concept and reduce the number of bids and rounds required at the expense of higher computational effort. The calculation of exact deadness levels is a çP 2 -complete problem. Nevertheless, numerical experiments show that for mid-sized auctions this is a feasible approach. The paper provides a foundation for allocation constraints in combinatorial auctions and a theoretical framework for recent Information Systems contributions in this field.
KW - Decision support systems
KW - Economics of IS
KW - Electronic commerce
KW - Electronic markets and auctions
UR - http://www.scopus.com/inward/record.url?scp=84885131477&partnerID=8YFLogxK
U2 - 10.1287/isre.1120.0452
DO - 10.1287/isre.1120.0452
M3 - Article
AN - SCOPUS:84885131477
SN - 1047-7047
VL - 24
SP - 768
EP - 786
JO - Information Systems Research
JF - Information Systems Research
IS - 3
ER -