@inproceedings{7ffc075629164f90aa06975a264deff0,
title = "ARsino{\"e}-Learning Egyptian Hieroglyphs with Augmented Reality and Machine Learning",
abstract = "The {"}ARsino{\"e}{"}project combines gamification, Augmented Reality (AR) and machine learning to discover Egyptian hieroglyphs in a single application for the smartphone or tablet. It targets K12 students in two ways. On the one hand, it offers new approaches to the study of hieroglyphs and thus Egyptian culture and history, on the other hand, the newly gained concepts can be transferred to the learning of languages with non-Latin writing systems.",
keywords = "AR, Deep Learning, Education, Hieroglyphs, K12, Languages, LeARning, Serious Application",
author = "Plecher, {David A.} and Christian Eichhorn and Seyam, {Khaled M.} and Gudrun Klinker",
note = "Publisher Copyright: {\textcopyright} 2020 IEEE.; 2020 IEEE International Symposium on Mixed and Augmented Reality, ISMAR-Adjunct 2020 ; Conference date: 09-11-2020 Through 13-11-2020",
year = "2020",
month = nov,
doi = "10.1109/ISMAR-Adjunct51615.2020.00092",
language = "English",
series = "Adjunct Proceedings of the 2020 IEEE International Symposium on Mixed and Augmented Reality, ISMAR-Adjunct 2020",
publisher = "Institute of Electrical and Electronics Engineers Inc.",
pages = "326--332",
booktitle = "Adjunct Proceedings of the 2020 IEEE International Symposium on Mixed and Augmented Reality, ISMAR-Adjunct 2020",
}