Abstract
We study the approximation of the least core value and the least core of supermodular cost cooperative games. We provide a framework for approximation based on oracles that approximately determine maximally violated constraints. This framework yields a 3-approximation algorithm for computing the least core value of supermodular cost cooperative games, and a polynomial-time algorithm for computing a cost allocation in the 2-approximate least core of these games. This approximation framework extends naturally to submodular profit cooperative games. For scheduling games, a special class of supermodular cost cooperative games, we give a fully polynomial-time approximation scheme for computing the least core value. For matroid profit games, a special class of submodular profit cooperative games, we give exact polynomial-time algorithms for computing the least core value as well as a least core cost allocation.
Original language | English |
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Pages (from-to) | 163-180 |
Number of pages | 18 |
Journal | Discrete Optimization |
Volume | 10 |
Issue number | 2 |
DOIs | |
State | Published - May 2013 |
Externally published | Yes |
Keywords
- Cooperative games Least core Approximation algorithms Scheduling Matroids