Abstract
This work introduces a technique that allows final users to evaluate and re-calibrate their AR system as frequently as needed. We developed an interactive game as a prototype for such evaluation system and explain how this technique can be implemented to be used in real life.
| Original language | English |
|---|---|
| Pages | 245-246 |
| Number of pages | 2 |
| DOIs | |
| State | Published - 2004 |
| Event | Proceedings - IEEE Virtual Reality 2004 - Chicago, IL, United States Duration: 27 Mar 2004 → 31 Mar 2004 |
Conference
| Conference | Proceedings - IEEE Virtual Reality 2004 |
|---|---|
| Country/Territory | United States |
| City | Chicago, IL |
| Period | 27/03/04 → 31/03/04 |
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