TY - GEN
T1 - An Interactive Augmented Reality Chess Game Using Bare-Hand Pinch Gestures
AU - Bikos, Marios
AU - Itoh, Yuta
AU - Klinker, Gudrun
AU - Moustakas, Konstantinos
N1 - Publisher Copyright:
© 2015 IEEE.
PY - 2016/2/3
Y1 - 2016/2/3
N2 - In order to produce realistic simulations and enhance immersion in augmented reality systems, solutions must not only present a realistic visual rendering of virtual objects, but also allow natural hand interactions. Most approaches capable of understanding user interaction with virtual content can often be restrictive or computationally expensive. To cope with these problems, we demonstrate a method which employs user's thumb and forefinger to interact with the virtual content in a natural way, utilizing a single RGB-D camera. Based on this method, we develop and realise an augmented reality chess game, focused on providing an immersive experience to users, so that they are able to manipulate virtual chess pieces seamlessly over a board of markers and play against a chess engine.
AB - In order to produce realistic simulations and enhance immersion in augmented reality systems, solutions must not only present a realistic visual rendering of virtual objects, but also allow natural hand interactions. Most approaches capable of understanding user interaction with virtual content can often be restrictive or computationally expensive. To cope with these problems, we demonstrate a method which employs user's thumb and forefinger to interact with the virtual content in a natural way, utilizing a single RGB-D camera. Based on this method, we develop and realise an augmented reality chess game, focused on providing an immersive experience to users, so that they are able to manipulate virtual chess pieces seamlessly over a board of markers and play against a chess engine.
KW - Augmented Reality
KW - Pinch Gesture Detection
KW - Virtual Object Manipulation
UR - http://www.scopus.com/inward/record.url?scp=84964199864&partnerID=8YFLogxK
U2 - 10.1109/CW.2015.15
DO - 10.1109/CW.2015.15
M3 - Conference contribution
AN - SCOPUS:84964199864
T3 - Proceedings - 2015 International Conference on Cyberworlds, CW 2015
SP - 355
EP - 358
BT - Proceedings - 2015 International Conference on Cyberworlds, CW 2015
PB - Institute of Electrical and Electronics Engineers Inc.
T2 - International Conference on Cyberworlds, CW 2015
Y2 - 7 October 2015 through 9 October 2015
ER -