An Interactive Augmented Reality Chess Game Using Bare-Hand Pinch Gestures

Marios Bikos, Yuta Itoh, Gudrun Klinker, Konstantinos Moustakas

Research output: Chapter in Book/Report/Conference proceedingConference contributionpeer-review

13 Scopus citations

Abstract

In order to produce realistic simulations and enhance immersion in augmented reality systems, solutions must not only present a realistic visual rendering of virtual objects, but also allow natural hand interactions. Most approaches capable of understanding user interaction with virtual content can often be restrictive or computationally expensive. To cope with these problems, we demonstrate a method which employs user's thumb and forefinger to interact with the virtual content in a natural way, utilizing a single RGB-D camera. Based on this method, we develop and realise an augmented reality chess game, focused on providing an immersive experience to users, so that they are able to manipulate virtual chess pieces seamlessly over a board of markers and play against a chess engine.

Original languageEnglish
Title of host publicationProceedings - 2015 International Conference on Cyberworlds, CW 2015
PublisherInstitute of Electrical and Electronics Engineers Inc.
Pages355-358
Number of pages4
ISBN (Electronic)9781467394031
DOIs
StatePublished - 3 Feb 2016
EventInternational Conference on Cyberworlds, CW 2015 - Visby, Sweden
Duration: 7 Oct 20159 Oct 2015

Publication series

NameProceedings - 2015 International Conference on Cyberworlds, CW 2015

Conference

ConferenceInternational Conference on Cyberworlds, CW 2015
Country/TerritorySweden
CityVisby
Period7/10/159/10/15

Keywords

  • Augmented Reality
  • Pinch Gesture Detection
  • Virtual Object Manipulation

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