TY - GEN
T1 - An area-of-interest based communication architecture for shared haptic virtual environments
AU - Schuwerk, Clemens
AU - Chaudhari, Nakul
AU - Steinbach, Eckehard
PY - 2013
Y1 - 2013
N2 - Communication architectures conceived for Shared Haptic Virtual Environments (SHVEs) are based on either the client-server or the peer-to-peer paradigms. High-rate rendering and communication between collaborating users quickly leads to performance bottlenecks, if the virtual environment's size and complexity or the number of collaborating users increases. We propose a decentralized communication architecture for SHVEs, which exploits areas of interest (AoI) of a user to dynamically form smaller communication groups. High-rate information exchange following the client-server paradigm is used within these groups to support satisfactory haptic collaboration and consistency. A single group member is selected to simulate the object states and to relay this state to the other group members. Peer-to-peer inter-group communication is also used, based on spatial proximity, to further reduce the overall communication load. We implemented a prototype based on our proposed architecture and present some first evaluation results. They serve as a proof-of-concept and show the effectiveness of dynamic group maintenance in conjunction with additional traffic control schemes.
AB - Communication architectures conceived for Shared Haptic Virtual Environments (SHVEs) are based on either the client-server or the peer-to-peer paradigms. High-rate rendering and communication between collaborating users quickly leads to performance bottlenecks, if the virtual environment's size and complexity or the number of collaborating users increases. We propose a decentralized communication architecture for SHVEs, which exploits areas of interest (AoI) of a user to dynamically form smaller communication groups. High-rate information exchange following the client-server paradigm is used within these groups to support satisfactory haptic collaboration and consistency. A single group member is selected to simulate the object states and to relay this state to the other group members. Peer-to-peer inter-group communication is also used, based on spatial proximity, to further reduce the overall communication load. We implemented a prototype based on our proposed architecture and present some first evaluation results. They serve as a proof-of-concept and show the effectiveness of dynamic group maintenance in conjunction with additional traffic control schemes.
UR - http://www.scopus.com/inward/record.url?scp=84893628489&partnerID=8YFLogxK
U2 - 10.1109/HAVE.2013.6679611
DO - 10.1109/HAVE.2013.6679611
M3 - Conference contribution
AN - SCOPUS:84893628489
SN - 9781479908486
T3 - HAVE 2013 - 2013 IEEE International Symposium on Haptic Audio-Visual Environments and Games, Proceedings
SP - 57
EP - 62
BT - HAVE 2013 - 2013 IEEE International Symposium on Haptic Audio-Visual Environments and Games, Proceedings
T2 - 2013 12th IEEE International Symposium on Haptic Audio-Visual Environments and Games, HAVE 2013
Y2 - 26 October 2013 through 27 October 2013
ER -