TY - GEN
T1 - A simplified inverse kinematic approach for embodied VR applications
AU - Roth, Daniel
AU - Lugrin, Jean Luc
AU - Buser, Julia
AU - Bente, Gary
AU - Fuhrmann, Arnulph
AU - Latoschik, Marc Erich
N1 - Publisher Copyright:
© 2016 IEEE.
PY - 2016/7/5
Y1 - 2016/7/5
N2 - In this paper, we compare a full body marker set with a reduced rigid body marker set supported by inverse kinematics. We measured system latency, illusion of virtual body ownership, and task load in an applied scenario for inducing acrophobia. While not showing a significant change in body ownership or task performance, results do show that latency and task load are reduced when using the rigid body inverse kinematics solution. The approach therefore has the potential to improve virtual reality experiences.
AB - In this paper, we compare a full body marker set with a reduced rigid body marker set supported by inverse kinematics. We measured system latency, illusion of virtual body ownership, and task load in an applied scenario for inducing acrophobia. While not showing a significant change in body ownership or task performance, results do show that latency and task load are reduced when using the rigid body inverse kinematics solution. The approach therefore has the potential to improve virtual reality experiences.
KW - H.5.1 [Information Systems]: Artificial - Augmented and Virtual Realities
UR - https://www.scopus.com/pages/publications/84979774920
U2 - 10.1109/VR.2016.7504760
DO - 10.1109/VR.2016.7504760
M3 - Conference contribution
AN - SCOPUS:84979774920
T3 - Proceedings - IEEE Virtual Reality
SP - 275
EP - 276
BT - 2016 IEEE Virtual Reality Conference, VR 2016 - Proceedings
A2 - Interrante, Victoria
A2 - Hollerer, Tobias
A2 - Suma, Evan
A2 - Lecuyer, Anatole
PB - IEEE Computer Society
T2 - 18th IEEE Virtual Reality Conference, VR 2016
Y2 - 19 March 2016 through 23 March 2016
ER -