A simplified inverse kinematic approach for embodied VR applications

Daniel Roth, Jean Luc Lugrin, Julia Buser, Gary Bente, Arnulph Fuhrmann, Marc Erich Latoschik

Research output: Chapter in Book/Report/Conference proceedingConference contributionpeer-review

34 Scopus citations

Abstract

In this paper, we compare a full body marker set with a reduced rigid body marker set supported by inverse kinematics. We measured system latency, illusion of virtual body ownership, and task load in an applied scenario for inducing acrophobia. While not showing a significant change in body ownership or task performance, results do show that latency and task load are reduced when using the rigid body inverse kinematics solution. The approach therefore has the potential to improve virtual reality experiences.

Original languageEnglish
Title of host publication2016 IEEE Virtual Reality Conference, VR 2016 - Proceedings
EditorsVictoria Interrante, Tobias Hollerer, Evan Suma, Anatole Lecuyer
PublisherIEEE Computer Society
Pages275-276
Number of pages2
ISBN (Electronic)9781509008360
DOIs
StatePublished - 5 Jul 2016
Externally publishedYes
Event18th IEEE Virtual Reality Conference, VR 2016 - Greenville, United States
Duration: 19 Mar 201623 Mar 2016

Publication series

NameProceedings - IEEE Virtual Reality
Volume2016-July

Conference

Conference18th IEEE Virtual Reality Conference, VR 2016
Country/TerritoryUnited States
CityGreenville
Period19/03/1623/03/16

Keywords

  • H.5.1 [Information Systems]: Artificial - Augmented and Virtual Realities

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