Abstract
With a growing demand for green products and services, entrepreneurs find themselves with the possibility to capitalize on this demand for environmental business solutions. Hence, skills for shaping ecologically sustainable businesses are needed. By teaching business concepts in an engaging and applicable manner using a serious gaming approach, students can be prepared to become tomorrow's entrepreneurs. Learning objectives were determined by using Bloom's revised taxonomy and implemented in the serious game Bikorama@TUM. In Bikorama@TUM, students manage their own bike rental through the three business phases: survival, growth and expansion. 151 upper vocational students took part in the evaluation focusing on the growth stage. They assessed their knowledge with a pre- and post-test as well as rated the implementation as a whole. The results indicate a substantial improvement in students' knowledge and abilities related to entrepreneurship. Therefore, the serious gaming approach is confirmed as a viable teaching tool.
| Original language | English |
|---|---|
| Title of host publication | Proceedings of the 2021 IEEE Global Engineering Education Conference, EDUCON 2021 |
| Editors | Thomas Klinger, Christian Kollmitzer, Andreas Pester |
| Publisher | IEEE Computer Society |
| Pages | 1310-1317 |
| Number of pages | 8 |
| ISBN (Electronic) | 9781728184784 |
| DOIs | |
| State | Published - 21 Apr 2021 |
| Event | 2021 IEEE Global Engineering Education Conference, EDUCON 2021 - Vienna, Austria Duration: 21 Apr 2021 → 23 Apr 2021 |
Publication series
| Name | IEEE Global Engineering Education Conference, EDUCON |
|---|---|
| Volume | 2021-April |
| ISSN (Print) | 2165-9559 |
| ISSN (Electronic) | 2165-9567 |
Conference
| Conference | 2021 IEEE Global Engineering Education Conference, EDUCON 2021 |
|---|---|
| Country/Territory | Austria |
| City | Vienna |
| Period | 21/04/21 → 23/04/21 |
UN SDGs
This output contributes to the following UN Sustainable Development Goals (SDGs)
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SDG 9 Industry, Innovation, and Infrastructure
Keywords
- Entrepreneurship
- Green mobility
- IT-based learning
- Pedagogy
- Serious gaming
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