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A serious gaming approach for teaching environmental entrepreneurship

  • Florian Bajraktari
  • , Ferdinand Shuyu Xiong
  • , Clemens Drieschner
  • , Viktor Karl Moslein
  • , Benedikt Pirmin Strobl
  • , Matthias Christoph Utesch
  • , Helmut Krcmar
  • Technical University of Munich
  • Staatliche FOS BOS Technik München

Research output: Chapter in Book/Report/Conference proceedingConference contributionpeer-review

6 Scopus citations

Abstract

With a growing demand for green products and services, entrepreneurs find themselves with the possibility to capitalize on this demand for environmental business solutions. Hence, skills for shaping ecologically sustainable businesses are needed. By teaching business concepts in an engaging and applicable manner using a serious gaming approach, students can be prepared to become tomorrow's entrepreneurs. Learning objectives were determined by using Bloom's revised taxonomy and implemented in the serious game Bikorama@TUM. In Bikorama@TUM, students manage their own bike rental through the three business phases: survival, growth and expansion. 151 upper vocational students took part in the evaluation focusing on the growth stage. They assessed their knowledge with a pre- and post-test as well as rated the implementation as a whole. The results indicate a substantial improvement in students' knowledge and abilities related to entrepreneurship. Therefore, the serious gaming approach is confirmed as a viable teaching tool.

Original languageEnglish
Title of host publicationProceedings of the 2021 IEEE Global Engineering Education Conference, EDUCON 2021
EditorsThomas Klinger, Christian Kollmitzer, Andreas Pester
PublisherIEEE Computer Society
Pages1310-1317
Number of pages8
ISBN (Electronic)9781728184784
DOIs
StatePublished - 21 Apr 2021
Event2021 IEEE Global Engineering Education Conference, EDUCON 2021 - Vienna, Austria
Duration: 21 Apr 202123 Apr 2021

Publication series

NameIEEE Global Engineering Education Conference, EDUCON
Volume2021-April
ISSN (Print)2165-9559
ISSN (Electronic)2165-9567

Conference

Conference2021 IEEE Global Engineering Education Conference, EDUCON 2021
Country/TerritoryAustria
CityVienna
Period21/04/2123/04/21

UN SDGs

This output contributes to the following UN Sustainable Development Goals (SDGs)

  1. SDG 9 - Industry, Innovation, and Infrastructure
    SDG 9 Industry, Innovation, and Infrastructure

Keywords

  • Entrepreneurship
  • Green mobility
  • IT-based learning
  • Pedagogy
  • Serious gaming

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