@inproceedings{58c021881d7e44a091d094057732d251,
title = "A publish/subscribe network engine testbed for multiplayer games",
abstract = "Massively multiplayer online games have to handle huge amounts of load caused by thousands of concurrent players and require a scalable, low-latency middleware system for their messaging needs. In this demonstration we will showcase the three pub/sub network designs that we developed for our Middleware 2014 paper titled {"}Publish/Subscribe Network Designs for Multiplayer Games{"}. The demonstration will use the MMOG prototype Mammoth and the PADRES distributed pub/sub system to compare the performance and features of the network engines in real-time.",
keywords = "C.2.4 [Computer-communication networks]: distributed systems - distributed applications",
author = "C{\'e}sar Ca{\~n}as and Kaiwen Zhang and Bettina Kemme and J{\"o}rg Kienzle and Jacobsen, \{Hans Arno\}",
note = "Publisher Copyright: Copyright is held by the owner/author(s).; 2014 International Conference on Middleware, Middleware 2014 ; Conference date: 08-12-2014 Through 12-12-2014",
year = "2014",
month = dec,
day = "8",
doi = "10.1145/2678508.2678518",
language = "English",
series = "Middleware Conference 2014 - Proceedings of the Posters and Demos Session",
publisher = "Association for Computing Machinery, Inc",
pages = "19--20",
booktitle = "Middleware Conference 2014 - Proceedings of the Posters and Demos Session",
}