A publish/subscribe network engine testbed for multiplayer games

César Cañas, Kaiwen Zhang, Bettina Kemme, Jörg Kienzle, Hans Arno Jacobsen

Research output: Chapter in Book/Report/Conference proceedingConference contributionpeer-review

2 Scopus citations

Abstract

Massively multiplayer online games have to handle huge amounts of load caused by thousands of concurrent players and require a scalable, low-latency middleware system for their messaging needs. In this demonstration we will showcase the three pub/sub network designs that we developed for our Middleware 2014 paper titled "Publish/Subscribe Network Designs for Multiplayer Games". The demonstration will use the MMOG prototype Mammoth and the PADRES distributed pub/sub system to compare the performance and features of the network engines in real-time.

Original languageEnglish
Title of host publicationMiddleware Conference 2014 - Proceedings of the Posters and Demos Session
PublisherAssociation for Computing Machinery, Inc
Pages19-20
Number of pages2
ISBN (Electronic)9781450332200
DOIs
StatePublished - 8 Dec 2014
Externally publishedYes
Event2014 International Conference on Middleware, Middleware 2014 - Bordeaux, France
Duration: 8 Dec 201412 Dec 2014

Publication series

NameMiddleware Conference 2014 - Proceedings of the Posters and Demos Session

Conference

Conference2014 International Conference on Middleware, Middleware 2014
Country/TerritoryFrance
CityBordeaux
Period8/12/1412/12/14

Keywords

  • C.2.4 [Computer-communication networks]: distributed systems - distributed applications

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