TY - GEN
T1 - A publish/subscribe network engine testbed for multiplayer games
AU - Cañas, César
AU - Zhang, Kaiwen
AU - Kemme, Bettina
AU - Kienzle, Jörg
AU - Jacobsen, Hans Arno
N1 - Publisher Copyright:
Copyright is held by the owner/author(s).
PY - 2014/12/8
Y1 - 2014/12/8
N2 - Massively multiplayer online games have to handle huge amounts of load caused by thousands of concurrent players and require a scalable, low-latency middleware system for their messaging needs. In this demonstration we will showcase the three pub/sub network designs that we developed for our Middleware 2014 paper titled "Publish/Subscribe Network Designs for Multiplayer Games". The demonstration will use the MMOG prototype Mammoth and the PADRES distributed pub/sub system to compare the performance and features of the network engines in real-time.
AB - Massively multiplayer online games have to handle huge amounts of load caused by thousands of concurrent players and require a scalable, low-latency middleware system for their messaging needs. In this demonstration we will showcase the three pub/sub network designs that we developed for our Middleware 2014 paper titled "Publish/Subscribe Network Designs for Multiplayer Games". The demonstration will use the MMOG prototype Mammoth and the PADRES distributed pub/sub system to compare the performance and features of the network engines in real-time.
KW - C.2.4 [Computer-communication networks]: distributed systems - distributed applications
UR - http://www.scopus.com/inward/record.url?scp=84985946883&partnerID=8YFLogxK
U2 - 10.1145/2678508.2678518
DO - 10.1145/2678508.2678518
M3 - Conference contribution
AN - SCOPUS:84985946883
T3 - Middleware Conference 2014 - Proceedings of the Posters and Demos Session
SP - 19
EP - 20
BT - Middleware Conference 2014 - Proceedings of the Posters and Demos Session
PB - Association for Computing Machinery, Inc
T2 - 2014 International Conference on Middleware, Middleware 2014
Y2 - 8 December 2014 through 12 December 2014
ER -