TY - GEN
T1 - A Procedural Building Generator Based on Real-World Data Enabling Designers to Create Context for XR Automotive Design Experiences
AU - Salpisti, Despoina
AU - de Clerk, Matthias
AU - Hinz, Sebastian
AU - Henkies, Frank
AU - Klinker, Gudrun
N1 - Publisher Copyright:
© 2022, The Author(s), under exclusive license to Springer Nature Switzerland AG.
PY - 2022
Y1 - 2022
N2 - Automotive design is inspired by certain experiences and is intended to evoke certain emotions in the user. To evaluate the ability of the design to facilitate such experiences, automotive designers need to experience not just any driving simulation, but one with the right environmental context. However, this comes with numerous challenges related to the amount of resources required to build such virtual environments and the communication between designers and developers. Therefore, we developed a procedural building generator based on real-world data to enable experiences that reflect reality, to create a common language between designers and developers and to enable designers to generate their own experience context. The generator consists of facade module generators that function based on a molecular design concept, using and combining the smallest basic elements of the facade modules. A range of architectural styles, found in three different cities, were chosen for their large automotive market and require only these basic elements for the facade module generators, making it easy, inexpensive and time-saving to add other architectural elements and consequently provide variety. The result is a building generator that provides highly stable outputs and makes designers independent in creating buildings for their design simulations.
AB - Automotive design is inspired by certain experiences and is intended to evoke certain emotions in the user. To evaluate the ability of the design to facilitate such experiences, automotive designers need to experience not just any driving simulation, but one with the right environmental context. However, this comes with numerous challenges related to the amount of resources required to build such virtual environments and the communication between designers and developers. Therefore, we developed a procedural building generator based on real-world data to enable experiences that reflect reality, to create a common language between designers and developers and to enable designers to generate their own experience context. The generator consists of facade module generators that function based on a molecular design concept, using and combining the smallest basic elements of the facade modules. A range of architectural styles, found in three different cities, were chosen for their large automotive market and require only these basic elements for the facade module generators, making it easy, inexpensive and time-saving to add other architectural elements and consequently provide variety. The result is a building generator that provides highly stable outputs and makes designers independent in creating buildings for their design simulations.
KW - Automotive design
KW - Mixed reality experience prototyping
KW - Procedural building generation
UR - https://www.scopus.com/pages/publications/85137991844
U2 - 10.1007/978-3-031-16234-3_9
DO - 10.1007/978-3-031-16234-3_9
M3 - Conference contribution
AN - SCOPUS:85137991844
SN - 9783031162336
T3 - Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics)
SP - 149
EP - 170
BT - Virtual Reality and Mixed Reality - 19th EuroXR International Conference, EuroXR 2022, Proceedings
A2 - Zachmann, Gabriel
A2 - Alcañiz Raya, Mariano
A2 - Bourdot, Partrick
A2 - Marchal, Maud
A2 - Stefanucci, Jeanine
A2 - Yang, Xubo
PB - Springer Science and Business Media Deutschland GmbH
T2 - 19th EuroXR International Conference, EuroXR 2022
Y2 - 14 September 2022 through 16 September 2022
ER -