TY - GEN
T1 - A Mixed Reality Setup for Prototyping Holographic Cockpit Instruments
AU - Liedtke, Sven
AU - Zintl, Michael
AU - Holzapfel, Florian
AU - Klinker, Gudrun
N1 - Publisher Copyright:
© 2023, The Author(s), under exclusive license to Springer Nature Switzerland AG.
PY - 2023
Y1 - 2023
N2 - This paper discusses a possible solution to allow rapid prototyping of augmented reality content for evaluating user assistance systems. Building upon current approaches from the automotive context, it presents options to transfer these to the aerospace context, focusing on upcoming electric Vertical Take-Off and Landing aircraft. By showing issues of using optical-see-through glasses inside a moving simulator, a solution for using video-see-through head-mounted displays instead is presented. As a solution, a modular system setup that can handle different rendering sources to create contact-analog augmentations on top of a virtual environment while using video-see-through capabilities to interact with the physical cockpit environment is presented. The main contribution is a process to avoid manual calibration between the different coordinate systems across the involved applications. To further discuss holographic content for vehicle-based augmentations, a first taxonomy is discussed on locating augmentations to prototype such concepts with the presented Mixed-Reality-Simulator.
AB - This paper discusses a possible solution to allow rapid prototyping of augmented reality content for evaluating user assistance systems. Building upon current approaches from the automotive context, it presents options to transfer these to the aerospace context, focusing on upcoming electric Vertical Take-Off and Landing aircraft. By showing issues of using optical-see-through glasses inside a moving simulator, a solution for using video-see-through head-mounted displays instead is presented. As a solution, a modular system setup that can handle different rendering sources to create contact-analog augmentations on top of a virtual environment while using video-see-through capabilities to interact with the physical cockpit environment is presented. The main contribution is a process to avoid manual calibration between the different coordinate systems across the involved applications. To further discuss holographic content for vehicle-based augmentations, a first taxonomy is discussed on locating augmentations to prototype such concepts with the presented Mixed-Reality-Simulator.
KW - Aerospace and Transport
KW - Augmented virtuality
KW - Contact-Analog Augmentations
KW - Flight Simulator
KW - Motion Compensation
KW - Prototyping
KW - Tracking and motion technologies
KW - XR System Architecture
UR - http://www.scopus.com/inward/record.url?scp=85178555412&partnerID=8YFLogxK
U2 - 10.1007/978-3-031-48495-7_5
DO - 10.1007/978-3-031-48495-7_5
M3 - Conference contribution
AN - SCOPUS:85178555412
SN - 9783031484940
T3 - Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics)
SP - 79
EP - 92
BT - Virtual Reality and Mixed Reality - 20th EuroXR International Conference, EuroXR 2023, Proceedings
A2 - Zachmann, Gabriel
A2 - Walczak, Krzysztof
A2 - Niamut, Omar A.
A2 - Johnsen, Kyle
A2 - Stuerzlinger, Wolfgang
A2 - Alcañiz-Raya, Mariano
A2 - Welch, Greg
A2 - Bourdot, Patrick
PB - Springer Science and Business Media Deutschland GmbH
T2 - 20th EuroXR International Conference, EuroXR 2023
Y2 - 29 November 2023 through 1 December 2023
ER -