Abstract
In this paper we propose a technique for visualizing steady flow. Using this technique, we first convert the vector field data into a scalar level-set representation. We then analyze the dynamic behavior and subsequent distortion of level-sets and interactively monitor the evolving structures by means of texture-based surface rendering. Next, we combine geometrical and topological considerations to derive a multiscale representation and to implement a method for the automatic placement of a sparse set of graphical primitives depicting homogeneous streams in the fields. Using the resulting algorithms, we have built a visualization system that enables us to effectively display the flow direction and its dynamics even for dense 3D fields.
Original language | English |
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Pages | 147-154+550 |
State | Published - 2000 |
Externally published | Yes |
Event | 2000 IEEE Visualization Conference - Salt Lake City, UT, United States Duration: 8 Oct 2000 → 13 Oct 2000 |
Conference
Conference | 2000 IEEE Visualization Conference |
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Country/Territory | United States |
City | Salt Lake City, UT |
Period | 8/10/00 → 13/10/00 |
Keywords
- Feature Extraction
- Flow Visualization
- Level-Sets
- Multiscale Representation
- Texture Mapping