A GPU-accelerated particle filter with pixel-level likelihood

Claus Lenz, Giorgio Panin, Alois Knoll

Research output: Chapter in Book/Report/Conference proceedingConference contributionpeer-review

12 Scopus citations

Abstract

We present in this paper a GPU-accelerated particle filter based on pixel-level segmentation and matching, for real-time object tracking. The proposed method achieves real-time perfomance, while computing for each particle the corresponding filled model silhouette through the rendering engine of the graphics card, and comparing it with the underlying binary map of the segmentation preprocess. With the proposed approach, a better precision and generality is obtained with respect to related feature-level likelihoods such as color histograms, while keeping low computational requirements.

Original languageEnglish
Title of host publication13th International Fall Workshop Vision, Modeling, and Visualization 2008, VMV 2008
Pages235-241
Number of pages7
StatePublished - 2008
Event13th International Fall Workshop Vision, Modeling, and Visualization 2008, VMV 2008 - Konstanz, Germany
Duration: 8 Oct 200810 Oct 2008

Publication series

Name13th International Fall Workshop Vision, Modeling, and Visualization 2008, VMV 2008

Conference

Conference13th International Fall Workshop Vision, Modeling, and Visualization 2008, VMV 2008
Country/TerritoryGermany
CityKonstanz
Period8/10/0810/10/08

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