A Game-Theoretic Approach to Replanning-Aware Interactive Scene Prediction and Planning

Mohammad Bahram, Andreas Lawitzky, Jasper Friedrichs, Michael Aeberhard, Dirk Wollherr

Research output: Contribution to journalArticlepeer-review

110 Scopus citations

Abstract

This paper presents a novel cooperative-driving prediction and planning framework for dynamic environments based on the methods of game theory. The proposed algorithm can be used for highly automated driving on highways or as a sophisticated prediction module for advanced driver-assistance systems with no need for intervehicle communication. The main contribution of this paper is a model-based interaction-aware motion prediction of all vehicles in a scene. In contrast to other state-of-the-art approaches, the system also models the replanning capabilities of all drivers. With that, the driving strategy is able to capture complex interactions between vehicles, thus planning maneuver sequences over longer time horizons. It also enables an accurate prediction of traffic for the next immediate time step. The prediction model is supported by an interpretation of what other drivers intend to do, how they interact with traffic, and the ongoing observation. As part of the prediction loop, the proposed planning strategy incorporates the expected reactions of all traffic participants, offering cooperative and robust driving decisions. By means of experimental results under simulated highway scenarios, the validity of the proposed concept and its real-time capability is demonstrated.

Original languageEnglish
Article number7353203
Pages (from-to)3981-3992
Number of pages12
JournalIEEE Transactions on Vehicular Technology
Volume65
Issue number6
DOIs
StatePublished - Jun 2016

Keywords

  • Advanced driver-assistance systems
  • cooperative systems
  • decision-making
  • highly automated driving (HAD)
  • motion planning

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