3DLite: Towards commodity 3D scanning for content creation

Jingwei Huang, Angela Dai, Leonidas Guibas, Matthias Niessner

Research output: Contribution to journalConference articlepeer-review

69 Scopus citations

Abstract

We present 3DLite1, a novel approach to reconstruct 3D environments using consumer RGB-D sensors, making a step towards directly utilizing captured 3D content in graphics applications, such as video games, VR, or AR. Rather than reconstructing an accurate one-to-one representation of the real world, our method computes a lightweight, low-polygonal geometric abstraction of the scanned geometry. We argue that for many graphics applications it is much more important to obtain high-quality surface textures rather than highly-detailed geometry. To this end, we compensate for motion blur, auto-exposure artifacts, and micro-misalignments in camera poses by warping and stitching image fragments from low-quality RGB input data to achieve high-resolution, sharp surface textures. In addition to the observed regions of a scene, we extrapolate the scene geometry, as well as the mapped surface textures, to obtain a complete 3D model of the environment. We show that a simple planar abstraction of the scene geometry is ideally suited for this completion task, enabling 3DLite to produce complete, lightweight, and visually compelling 3D scene models. We believe that these CAD-like reconstructions are an important step towards leveraging RGB-D scanning in actual content creation pipelines.

Original languageEnglish
Article numbera203
JournalACM Transactions on Graphics
Volume36
Issue number6
DOIs
StatePublished - 20 Nov 2017
EventACM SIGGRAPH Asia Conference, SA 2017 - Bangkok, Thailand
Duration: 27 Nov 201730 Nov 2017

Keywords

  • RGB-D
  • Scan
  • Texture mapping

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