Collaborations and top research areas from the last five years
Recent external collaboration on country/territory level. Dive into details by clicking on the dots or
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Artificial Intelligence and Pose Tracking to Realize Serious Games and Exergames for Healthcare Workers in the Clinic
Kuehne, B., Eichhorn, C., Klinker, G. & Plecher, D. A., 2025, HCI in Games - 7th International Conference, HCI-Games 2025, Held as Part of the 27th HCI International Conference, HCII 2025, Proceedings. Fang, X. (ed.). Springer Science and Business Media Deutschland GmbH, p. 378-397 20 p. (Lecture Notes in Computer Science; vol. 15816 LNCS).Research output: Chapter in Book/Report/Conference proceeding › Conference contribution › peer-review
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A Time- and Space-Efficient Adaptation of the Space Foundation System for Digital Games
Dyrda, D., Pfaffinger, K., Belloni, C., Schacherbauer, M., Pirker, J. & Klinker, G., 2 Dec 2025, Proceedings MIG 2025 - 18th ACM Conference on Motion, Interaction and Games. Sumner, R. W., Zund, F., Jorg, S. & Pelechano, N. (eds.). Association for Computing Machinery, Inc, 7. (Proceedings MIG 2025 - 18th ACM Conference on Motion, Interaction and Games).Research output: Chapter in Book/Report/Conference proceeding › Conference contribution › peer-review
Open Access -
Diamonds in the rough: Transforming SPARCs of imagination into a game concept by leveraging medium sized LLMs
Geheeb, J., Ivan, F. A., Dyrda, D., Anschütz, M. & Groh, G., 2025, In: CEUR Workshop Proceedings. 4097Research output: Contribution to journal › Conference article › peer-review