Using Software Agents in a Distributed Computing System for Procedural Planetoid Terrain Generation

Yevheniya Levus, Rudiger Westermann, Mykola Morozov, Roman Moravskyi, Pavlo Pustelnyk

Publikation: Beitrag in Buch/Bericht/KonferenzbandKonferenzbeitragBegutachtung

1 Zitat (Scopus)

Abstract

Procedural terrain generation is becoming more widespread with numerous applications in different domains, like video games, movies, and simulations. As the need for content size, quantity, and fidelity rise, old methods become insufficient to perform the task. The planetary scale also imposes new limitations on data continuity and uniqueness. This paper proposes a novel cloud-based planetoid terrain generation system based on software agents. The performance is also improved through vertical parallelism using Morsels and horizontal parallelism using multithreading. The workers processing generation requests are spread per cloud computation instance, so they can be further scaled as the number of requests increases.

OriginalspracheEnglisch
TitelIEEE 17th International Conference on Computer Science and Information Technologies, CSIT 2022 - Proceedings
Herausgeber (Verlag)Institute of Electrical and Electronics Engineers Inc.
Seiten446-449
Seitenumfang4
ISBN (elektronisch)9798350334319
DOIs
PublikationsstatusVeröffentlicht - 2022
Veranstaltung17th IEEE International Conference on Computer Science and Information Technologies, CSIT 2022 - Lviv, Ukraine
Dauer: 10 Nov. 202212 Nov. 2022

Publikationsreihe

NameInternational Scientific and Technical Conference on Computer Sciences and Information Technologies
Band2022-November
ISSN (Print)2766-3655
ISSN (elektronisch)2766-3639

Konferenz

Konferenz17th IEEE International Conference on Computer Science and Information Technologies, CSIT 2022
Land/GebietUkraine
OrtLviv
Zeitraum10/11/2212/11/22

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