Use of a virtual environment for FE analysis of vehicle crash worthiness

Sven Kuschfeldt, Martin Schulz, Thomas Ertl, Thomas Reuding, Michael Holzner

Publikation: KonferenzbeitragPapierBegutachtung

8 Zitate (Scopus)

Abstract

The advances in computer graphics technology plus the increased complexity of finite element simulations of the crash behavior of a car body have resulted in the need for new visualization techniques to facilitate the analysis of such engineering computations. The virtual reality system VtCrash provides novel computer-human interface techniques for intuitive and interactive analysis of large amounts of crash simulation data. VtCrash takes geometry and physical properties data as input and enables the user to enter a virtual crash and to interact with any part of the vehicle.

OriginalspracheEnglisch
Seiten209
Seitenumfang1
PublikationsstatusVeröffentlicht - 1997
Extern publiziertJa
VeranstaltungProceedings of the 1997 IEEE Virtual Reality Annual International Symposium - Albuquerque, NM, USA
Dauer: 1 März 19975 März 1997

Konferenz

KonferenzProceedings of the 1997 IEEE Virtual Reality Annual International Symposium
OrtAlbuquerque, NM, USA
Zeitraum1/03/975/03/97

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