Abstract
Interactive object extraction is an important part in any image editing software. We present a two step segmentation algorithm that first obtains a binary segmentation and then applies matting on the border regions to obtain a smooth alpha channel. The proposed segmentation algorithm is based on the minimization of the Geodesic Active Contour energy. A fast Total Variation minimization algorithm is used to find the globally optimal solution. We show how user interaction can be incorporated and outline an efficient way to exploit color information. A novel matting approach, based on energy minimization, is presented. Experimental evaluations are discussed, and the algorithm is compared to state of the art object extraction algorithms. The GPU based binaries are available online.
Originalsprache | Englisch |
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DOIs | |
Publikationsstatus | Veröffentlicht - 2008 |
Extern publiziert | Ja |
Veranstaltung | 2008 19th British Machine Vision Conference, BMVC 2008 - Leeds, Großbritannien/Vereinigtes Königreich Dauer: 1 Sept. 2008 → 4 Sept. 2008 |
Konferenz
Konferenz | 2008 19th British Machine Vision Conference, BMVC 2008 |
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Land/Gebiet | Großbritannien/Vereinigtes Königreich |
Ort | Leeds |
Zeitraum | 1/09/08 → 4/09/08 |