TY - JOUR
T1 - Training in medical communication competence through video-based e-learning
T2 - How effective are video modeling and video reflection?
AU - Schick, Kristina
AU - Reiser, Sabine
AU - Janssen, Laura
AU - Schacht, Laura
AU - Pittroff, Sylvia Irene Donata
AU - Dörfler, Eva
AU - Klein, Evelyn
AU - Roenneberg, Casper
AU - Dinkel, Andreas
AU - Fleischmann, Andreas
AU - Berberat, Pascal O.
AU - Bauer, Johannes
AU - Gartmeier, Martin
N1 - Publisher Copyright:
© 2024 Elsevier B.V.
PY - 2024/4
Y1 - 2024/4
N2 - Objective: The present study investigated the efficacy of the didactic approaches of video modeling (VM, best-practice examples), video reflection (VR, problem-based approach), and the combination of both (VMR) in fostering medical communication competence in a video-based digital learning environment. Methods: N = 126 third-year medical students who participated in the pre-post study were assigned to either the intervention groups (VM, VR, and VMR) or the wait-list control group. The efficacy of the three approaches was assessed by means of a situational judgment test (SJT) of medical communication competence. To investigate the differences between the wait-list control and the intervention groups (H1), between the single-mode and combined conditions (H2), and between VM and VR (H3), we applied planned contrast analyses. Results: The planned contrasts showed that the VR condition significantly improved learning outcomes in comparison to the VM condition (H3). The decreased mean scores of the VM condition offset the increased mean scores of VR, and thus no significant differences could be found in H1 and H2. Conclusions: Our study provides promising evidence that VR fosters medical communication competence more effectively than VM. Practical implications: Medical students’ learning in video-based digital environments can be facilitated by the use of interactive VR.
AB - Objective: The present study investigated the efficacy of the didactic approaches of video modeling (VM, best-practice examples), video reflection (VR, problem-based approach), and the combination of both (VMR) in fostering medical communication competence in a video-based digital learning environment. Methods: N = 126 third-year medical students who participated in the pre-post study were assigned to either the intervention groups (VM, VR, and VMR) or the wait-list control group. The efficacy of the three approaches was assessed by means of a situational judgment test (SJT) of medical communication competence. To investigate the differences between the wait-list control and the intervention groups (H1), between the single-mode and combined conditions (H2), and between VM and VR (H3), we applied planned contrast analyses. Results: The planned contrasts showed that the VR condition significantly improved learning outcomes in comparison to the VM condition (H3). The decreased mean scores of the VM condition offset the increased mean scores of VR, and thus no significant differences could be found in H1 and H2. Conclusions: Our study provides promising evidence that VR fosters medical communication competence more effectively than VM. Practical implications: Medical students’ learning in video-based digital environments can be facilitated by the use of interactive VR.
KW - E-learning
KW - Medical communication competence
KW - Video modeling
KW - Video reflection
UR - http://www.scopus.com/inward/record.url?scp=85182437409&partnerID=8YFLogxK
U2 - 10.1016/j.pec.2023.108132
DO - 10.1016/j.pec.2023.108132
M3 - Article
C2 - 38184987
AN - SCOPUS:85182437409
SN - 0738-3991
VL - 121
JO - Patient Education and Counseling
JF - Patient Education and Counseling
M1 - 108132
ER -