TY - JOUR
T1 - Touching the future of training
T2 - investigating tangible interaction in virtual reality
AU - Rettinger, Maximilian
AU - Rigoll, Gerhard
N1 - Publisher Copyright:
Copyright © 2023 Rettinger and Rigoll.
PY - 2023
Y1 - 2023
N2 - Virtual reality offers exciting new opportunities for training. This inspires more and more training fields to move from the real world to virtual reality, but some modalities are lost in this transition. In the real world, participants can physically interact with the training material; virtual reality offers several interaction possibilities, but do these affect the training’s success, and if yes, how? To find out how interaction methods influence the learning outcome, we evaluate the following four methods based on ordnance disposal training for civilians: 1) Real-World, 2) Controller-VR, 3) Free-Hand-VR, and 4) Tangible-VR in a between-subjects experiment (n = 100). We show that the Free-Hand-VR method lacks haptic realism and has the worst training outcome. Training with haptic feedback, e.g., Controller-VR, Tangible-VR, and Real-World, lead to a better overall learning effect and matches the participant’s self-assessment. Overall, the results indicate that free-hand interaction is improved by the extension of a tracked tangible object, but the controller-based interaction is most suitable for VR training.
AB - Virtual reality offers exciting new opportunities for training. This inspires more and more training fields to move from the real world to virtual reality, but some modalities are lost in this transition. In the real world, participants can physically interact with the training material; virtual reality offers several interaction possibilities, but do these affect the training’s success, and if yes, how? To find out how interaction methods influence the learning outcome, we evaluate the following four methods based on ordnance disposal training for civilians: 1) Real-World, 2) Controller-VR, 3) Free-Hand-VR, and 4) Tangible-VR in a between-subjects experiment (n = 100). We show that the Free-Hand-VR method lacks haptic realism and has the worst training outcome. Training with haptic feedback, e.g., Controller-VR, Tangible-VR, and Real-World, lead to a better overall learning effect and matches the participant’s self-assessment. Overall, the results indicate that free-hand interaction is improved by the extension of a tracked tangible object, but the controller-based interaction is most suitable for VR training.
KW - EOD
KW - collaborative training
KW - explosive ordnance disposal training
KW - interaction methods
KW - tangible free hand interaction
KW - training
KW - user studies
KW - virtual reality
UR - http://www.scopus.com/inward/record.url?scp=85168318786&partnerID=8YFLogxK
U2 - 10.3389/frvir.2023.1187883
DO - 10.3389/frvir.2023.1187883
M3 - Article
AN - SCOPUS:85168318786
SN - 2673-4192
VL - 4
JO - Frontiers in Virtual Reality
JF - Frontiers in Virtual Reality
M1 - 1187883
ER -