The impact of implicit and explicit feedback on performance and experience during VR-supported motor rehabilitation

Negin Hamzeheinejad, Daniel Roth, Samantha Monty, Julian Breuer, Anuschka Rodenbergc, Marc Erich Latoschik

Publikation: Beitrag in Buch/Bericht/KonferenzbandKonferenzbeitragBegutachtung

9 Zitate (Scopus)

Abstract

This paper examines the impact of implicit and explicit feedback in Virtual Reality (VR) on performance and user experience during motor rehabilitation. In this work, explicit feedback consists of visual and auditory cues provided by a virtual trainer, compared to traditional feedback provided by a real physiotherapist. Implicit feedback was generated by the walking motion of the virtual trainer accompanying the patient during virtual walks. Here, the potential synchrony of movements between the trainer and trainee is intended to create an implicit visual affordance of motion adaption. We hypothesize that this will stimulate the activation of mirror neurons, thus fostering neuroadaptive processes. We conducted a clinical user study in a rehabilitation center employing a gait robot. We investigated the performance outcome and subjective experience of four resulting VR-supported rehabilitation conditions: with/without explicit feedback, and with/without implicit (synchronous motion) stimulation by a virtual trainer. We further included two baseline conditions reflecting the current NonVR procedure in the rehabilitation center. Our results show that additional feedback generally resulted in better patient performance, objectively assessed by the necessary applied support force of the robot. Additionally, our VR-supported rehabilitation procedure improved enjoyment and satisfaction, while no negative impacts could be observed. Implicit feedback and adapted motion synchrony by the virtual trainer led to higher mental demand, giving rise to hopes of increased neural activity and neuroadaptive stimulation.

OriginalspracheEnglisch
TitelProceedings - 2021 IEEE Conference on Virtual Reality and 3D User Interfaces, VR 2021
Herausgeber (Verlag)Institute of Electrical and Electronics Engineers Inc.
Seiten382-391
Seitenumfang10
ISBN (elektronisch)9780738125565
DOIs
PublikationsstatusVeröffentlicht - März 2021
Veranstaltung28th IEEE Conference on Virtual Reality and 3D User Interfaces, VR 2021 - Virtual, Lisboa, Portugal
Dauer: 27 März 20213 Apr. 2021

Publikationsreihe

NameProceedings - 2021 IEEE Conference on Virtual Reality and 3D User Interfaces, VR 2021

Konferenz

Konferenz28th IEEE Conference on Virtual Reality and 3D User Interfaces, VR 2021
Land/GebietPortugal
OrtVirtual, Lisboa
Zeitraum27/03/213/04/21

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